The acronym AI has been used in game dev for ages to describe things like pathing and simulation which are almost invariably algorithms (such as A* used for autonomous entities to find a path to a specific destination) or emergent behaviours (which are also algorithms were simple rules are applied to individual entities - for example each bird on a flock - to create a complex whole from many such simple agents, and example of this in gamedev being Steering Behaviours, outside gaming it would be the Game Of Life).
The acronym AI has been used in game dev for ages to describe things like pathing and simulation which are almost invariably algorithms (such as A* used for autonomous entities to find a path to a specific destination) or emergent behaviours (which are also algorithms were simple rules are applied to individual entities - for example each bird on a flock - to create a complex whole from many such simple agents, and example of this in gamedev being Steering Behaviours, outside gaming it would be the Game Of Life).