Can they work on making the game compatible with my brain as well? I really wanted to like POE but it bounced so hard off of me when someone told me there’s a difference between “more” and “increased” when it came to item stats.
Trying to figure out basic things like “Will this do more damage than this?” was like trying to learn Sanskrit.
PoE is definitely a complicated game (probably too complicated for its own good) but there are some community programs that are almost necessary to play. Path of Building (the community fork) is essentially a required tool if you want to actually make anything resembling a build. I started playing in 3.21(I think, whenever crucible league was) and have more than 1000 hours of play time. A lot of that was spent in my hideout looking at PoB. And I think I’m just now getting a moderate understanding of the game.
Also the easiest way to understand some of the mechanics like heist, Jun, or any other mechanics you don’t like is to simply not. I just ignore heist and Jun stuff completely.
Of course if you want a simpler game Last Epoch is really good as well and I’m excited to see what they do with it in the future. Also, it might be an unpopular opinion but I think Diablo 4 is in a pretty good place right now. I definitely don’t get the longevity out of this season like I do with PoE but I did enjoy it.
1 + 1 = 2 _ increase of 1
2 + 1 = 3 _ increase of 1
3 × 3 = 9 _ 3 times more
You need both modifiers to reach the max potential because 3 times 1 is only three, but by have two increase by 1 you end up with 9!
That is how the increased and more work.
The crazy part is when you do X fire damage which critical hits for y% more damage with z increased damage and a multipled damage. Also you have b % more burning damage and increased burning damage and ailment % increased damage and so forth. ;)
Can they work on making the game compatible with my brain as well? I really wanted to like POE but it bounced so hard off of me when someone told me there’s a difference between “more” and “increased” when it came to item stats.
Trying to figure out basic things like “Will this do more damage than this?” was like trying to learn Sanskrit.
PoE is definitely a complicated game (probably too complicated for its own good) but there are some community programs that are almost necessary to play. Path of Building (the community fork) is essentially a required tool if you want to actually make anything resembling a build. I started playing in 3.21(I think, whenever crucible league was) and have more than 1000 hours of play time. A lot of that was spent in my hideout looking at PoB. And I think I’m just now getting a moderate understanding of the game.
Also the easiest way to understand some of the mechanics like heist, Jun, or any other mechanics you don’t like is to simply not. I just ignore heist and Jun stuff completely.
Of course if you want a simpler game Last Epoch is really good as well and I’m excited to see what they do with it in the future. Also, it might be an unpopular opinion but I think Diablo 4 is in a pretty good place right now. I definitely don’t get the longevity out of this season like I do with PoE but I did enjoy it.
1 + 1 = 2 _ increase of 1
2 + 1 = 3 _ increase of 1
3 × 3 = 9 _ 3 times more
You need both modifiers to reach the max potential because 3 times 1 is only three, but by have two increase by 1 you end up with 9!
That is how the increased and more work.
The crazy part is when you do X fire damage which critical hits for y% more damage with z increased damage and a multipled damage. Also you have b % more burning damage and increased burning damage and ailment % increased damage and so forth. ;)
It’s not too hard if you follow a build guide. Somebody who’s done the math will tell you how to spec and gear your character.
If I had more time, I’d love to be one of those über nerds, but adulting, y’know?
In many games with too much gear I just use the same gear and sell all pickups until I start dying, then I upgrade. Repeat as necessary.