• Jesus@lemmy.world
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    5 months ago

    Apple has suspended work on the second-generation Vision Pro headset to singularly focus on a cheaper model

    That seems very reasonable and like what they probably should’ve been doing all along.

    • Echo Dot@feddit.uk
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      5 months ago

      I still don’t understand who the pro was actually for. Everyone who had one said exactly the same thing about it which was they couldn’t understand how to use it productively for anything.

      • dustyData@lemmy.world
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        5 months ago

        The kind of people who would go around driving a Cybertruck with a Vision Pro on their faces and an humane pin strapped on.

        • Natanael@slrpnk.net
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          5 months ago

          Exactly. Not promoting it as a dev kit was a major failure. This is the kind of product where you CAN’T do without external feedback, not everybody will use one in a clean office (or even one that stands still), not everybody has the same spatial awareness or motor skills, not supporting controllers locks out numerous people with limited hand movements, etc… As a dev kit it could’ve worked much better at getting the kind of feedback they need from devs working on useful AR stuff

          • Echo Dot@feddit.uk
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            5 months ago

            The problem with it being a dev kit is that I don’t know what features are and are not going to be on the more consumer model, so I can’t really develop anything for it.

            Will the consumer version have the truly excellent depth tracking or will it use the cheaper but more traditional point tracking system, because that will inform my UI decisions. Will it have iris recognition for logins or will I need to build that functionality in, will they please include controllers, will they please fix it so that you can pin things to a location, and not have them close just because you leave that location? I don’t know, as they haven’t communicated anything about it.

            • Natanael@slrpnk.net
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              5 months ago

              The point of such an early dev kit isn’t to commit in advance but get people to try out what works, then select what will be in the final product (and maybe releasing updated dev kits on the way). They’re would be a general plan, but this isn’t like a game console dev kit where almost all specs and major features are set in advance, so you’d expect devs to implement multiple variants of each software feature and see what they require of the hardware, how people use it, how popular they are, etc.