Mine are Knocklebones, cockroach poker and zombie dice. Maybe Stratego.

But I want something new. Something that I can play with my larp group.

  • BitSound@lemmy.world
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    1 year ago

    Here’s a couple of quick games that I like:

    • Coup - Bluffing game where you try to assassinate other players’ political allies
    • Dungeon Mayhem - You’re a party fighting to the death over the treasure at the end of a quest
    • Red7 - Play a card according to the rules, change the rules if you can’t play, and go out if you can’t do either of those
    • Cursecatcher@feddit.de
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      1 year ago

      Oh man, I bought red 7 some years ago. We played it once and I loved it but my friends didn’t. So we never played it again :(

  • senkora@lemmy.zip
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    1 year ago

    I like Sushi Go (specifically Sushi Go Party for variety), Hanabi, and King of Tokyo.

    • donio@feddit.de
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      1 year ago

      Was reading up on Race to the Raft just a few minutes ago. Didn’t realize that it plays so quick, that’s great to hear!

      • kattenvrouw@feddit.nl
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        1 year ago

        It does for us! I see that it says 40-60 min on bgg, so it may be different for others. We are usually quite slow though, probably due to analysis paralysis which is not really an issue in this game in my experience.

  • morganth@discuss.tchncs.de
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    1 year ago

    “Pirate dice”, aka liar’s dice. I love bluffing games and it goes quick.

    Quiddler. The rules are very simple to learn (it’s rummy meets Scrabble), and you can set a # of cards to go to as a way of defining the length. But even going to 10 (the official end) doesn’t take too long.

    • puppycup@lemm.ee
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      1 year ago

      I love Bohnanza! My friends and I added another layer to it called “future consideration” if we don’t have a good trade. Then I got some wooden tokens and we write our names on them to keep track and end up trading those too.

  • cadamanteus@mander.xyz
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    1 year ago

    Tsuro is always our go-to short game for when folks are getting to game night and getting into the mood. We also like to play Uno at the end of the night when our brains are fried or Jackbox.

  • Grayson Page@tabletop.social
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    1 year ago

    @Nerorero

    A) 6 Nimmt. scales relatively well with a sweet spot at 4 and 6 players. Takes about 20-40min to play a complete game.
    B) One Night Ultimate Werewolf. The first two sets and maybe the bonus roles have lasted us hundreds of iterations. I think it’s superior at 5, but other groups like it from 5-8p. Total round/game length is about 10min (almost regardless of player count).
    C) For Sale. Skip the expansion, the base game is one of our better higher count options. Total game length is maybe 20min since the second half of the game is simultaneous action selection.

    ONUW in particular should go over really well with a LARP group. I do recommend doing index card type role cheatsheets and laminating them. I used to have one that fit in the box but I’ve lost the photoshop file I made it in… If you get more than about 12 people, then Two Rooms & A Boom works as well and has a ~20min running time. It needs a lot of players though.

  • ace_garp@lemmy.world
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    1 year ago

    Fun, raucous and short. Captain Carcass (under the sea push-your-luck or Diamant (Cave explore push-your-luck).

    Support votes for the ones already mentioned, Love Letter( or Lovecraft Letter) and Skull.

  • Valen@lemmy.world
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    1 year ago

    Let’s see.

    • Regicide
    • Forbidden Island
    • Forbidden Desert
    • Carcassone
    • Roll for the Galaxy
    • Ticket to Ride
    • Skull
    • Azul
    • Splendor