• MajinBlayze@lemmy.world
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      3 months ago

      Ah, thanks.

      For anyone coming later, the first half of the video is superfluous to the meme, start at 3:18. I agree with the video’s interpretation of the first ruling, that that would be a reasonable use of a ready action.

      Otherwise, yeah, the meme is spot on.

      • Cereal Nommer@ttrpg.network
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        2 months ago

        Hiding the spell and the action it takes are kind of superfluous to the jumping rule that says “[…] each foot you clear on the jump costs a foot of movement.”

      • jounniy@ttrpg.networkOP
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        3 months ago

        As I said elsewhere, casting a spell and holding it uses visible components the hobgoblin could react to.

        • MajinBlayze@lemmy.world
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          3 months ago

          That isn’t how I interpret the ready action. And yeah, there should be a save of some sort even if it isn’t RAW, but I think I’d allow it out at my table, it’s creative and fun.

          Edit: I reread the rule, there is language for precasting the spell. I stil thinkl it’d be more fun to find a way to hide it, like a stealth check or similar.

          Either way, the fact that casting a spell is an action isn’t really a problem here

          • jounniy@ttrpg.networkOP
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            3 months ago

            Far as I think about it, if one wants to hide a spell, they should pick up the subtle spell-metamagic. Making every caster able to do what is supposed to be a special ability (on par with doubling the range/duration of a spell) cheapens the ability and makes casters even stronger than they already are.