…oh sure, we could switch at anytime but part of the beauty of everyone playing the same system is full interoperability across pick-up campaigns regardless of source material, DM, or player…you can kind of pretend like everything takes place in a shared multiverse without it, but it becomes more of a tacked-on narrative conceit (with a lot of mechanical finesse to support) rather than an emergent property of shared system mechanics…
…oh sure, we could switch at anytime but part of the beauty of everyone playing the same system is full interoperability across pick-up campaigns regardless of source material, DM, or player…you can kind of pretend like everything takes place in a shared multiverse without it, but it becomes more of a tacked-on narrative conceit (with a lot of mechanical finesse to support) rather than an emergent property of shared system mechanics…