I admit my response wasn’t particularly serious. I just meant to point out to that commenter that it’s not difficult to understand what the previous commenter meant.
Come to think of it, why did Sony even bother designing a new controller for the playstation? Atari had that handled back in the 80’s so what good did they think they were doing.
EDIT: Holy hell I just realized how insane it was for Sholes, Soule, and Glidden to develop the QWERTY typewriter. We already had pens! What a waste of time!
🤓 The development of the Atari joystick to the NES / SNES controllers to the Sony Playstation controller was about being able to enable more easy-access control options. Flight sims on the Atari had to be very simple.
Curiously, mouse and keyboard (or for me trackball and keyboard) are so intuitive for looking around a 3D environment that I prefer it to the Sony config, but then it took years and years before a working config (involving easy selection, locking and auto-aim) could be made for FPSes.
Joysticks are also difficult to replace, and plenty of flight sims / space sims still allow for joystick controls when they are available. The problem there is that potentiometers which allow for gradient maneuvering tend to deteriorate quickly, so we’ve veered away from joystics to laser-tracked mice (which don’t depend on moving parts). /🤓
Pretty sure they meant a controller designed for use while not hunching over a desk
Keyboard and mouse are not responsible for your bad posture, you can over a joypad too.
I admit my response wasn’t particularly serious. I just meant to point out to that commenter that it’s not difficult to understand what the previous commenter meant.
Dual shock?
They made their own controller if that’s what you’re asking.
Come to think of it, why did Sony even bother designing a new controller for the playstation? Atari had that handled back in the 80’s so what good did they think they were doing.
EDIT: Holy hell I just realized how insane it was for Sholes, Soule, and Glidden to develop the QWERTY typewriter. We already had pens! What a waste of time!
🤓 The development of the Atari joystick to the NES / SNES controllers to the Sony Playstation controller was about being able to enable more easy-access control options. Flight sims on the Atari had to be very simple.
Curiously, mouse and keyboard (or for me trackball and keyboard) are so intuitive for looking around a 3D environment that I prefer it to the Sony config, but then it took years and years before a working config (involving easy selection, locking and auto-aim) could be made for FPSes.
Joysticks are also difficult to replace, and plenty of flight sims / space sims still allow for joystick controls when they are available. The problem there is that potentiometers which allow for gradient maneuvering tend to deteriorate quickly, so we’ve veered away from joystics to laser-tracked mice (which don’t depend on moving parts). /🤓
Others: Valve is pretty cool for making a dedicated PC controller that is a joy to use
You: BuT tHeY hAvE a DiFfReNt CoNtRoLeR dEdIcAtEd FoR sOmEtHiNg ElSe?!?1?
The PS5 controller feels right at home connected to my Steam Deck
I forgot Valve have Stockholmed a generation of G*mers.
And Sony hasn’t?
You taking me seriously shows that Valve has
You:
Can’t blame me when making fun of G*mers is just so much fun. The dumb bootlickers
Awww dang. You got me soooooooooooooooo good. What ever will I do??
You sure ROASTED me when you said dual shock. I may never ever ever never ever never ever ever never never ever recover.