alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 18 days agoA Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'www.pcgamer.comexternal-linkmessage-square95fedilinkarrow-up1639arrow-down110cross-posted to: technology@lemmy.world
arrow-up1629arrow-down1external-linkA Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 18 days agomessage-square95fedilinkcross-posted to: technology@lemmy.world
minus-squareAppoxo@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up8·18 days agoShouldnt ray tracing fix that?
minus-squareBlackmist@feddit.uklinkfedilinkEnglisharrow-up11·18 days agoYes, but it’s exponentially expensive compared to cheating.
minus-squareSharkAttak@kbin.melroy.orglinkfedilinkarrow-up4·17 days agoWell they built entire video cards series to address that, I hope they were worth it.
minus-squareBlackmist@feddit.uklinkfedilinkEnglisharrow-up6·17 days agoWe haven’t had decent GPU pricing since we started ramming that onto cards, although I will openly admit we’ve also had a lifetime of wacky fucking shit go on since then.
minus-squarePup Biru@aussie.zonelinkfedilinkEnglisharrow-up4·17 days agoand it’s still incredibly computationally expensive
minus-squareleftytighty@slrpnk.netlinkfedilinkEnglisharrow-up9·18 days agoyes and no, ray tracing still requires decisions about fidelity, the same poor decisions can be made in either rendering system
Shouldnt ray tracing fix that?
Yes, but it’s exponentially expensive compared to cheating.
Well they built entire video cards series to address that, I hope they were worth it.
We haven’t had decent GPU pricing since we started ramming that onto cards, although I will openly admit we’ve also had a lifetime of wacky fucking shit go on since then.
and it’s still incredibly computationally expensive
yes and no, ray tracing still requires decisions about fidelity, the same poor decisions can be made in either rendering system