I’ve seen multiple people adapt Dragon Age to 5e, including reworking every class to fit into the “mages are rare” nature of the setting. Then I turned my head to the left and looked at the Dragon Age RPG on my shelf.
That sounds a bit funny since Dragon Age was Bioware’s spiritual successor to Baldur’s Gate, which was just AD&D/2e adapted digitally. Going from D&D to Bioware’s homebrew system and then back to a newer D&D seems like a lot of steps.
Oh, and you can see the steps. Bioware condensed the mental stats into cunning, giving them space to add magic and willpower. Then the RPG needed to add two new stats just to keep cunning from being too bloated.
Then they made Fantasy Age, which is the Dragon Age RPG without Dragon Age, and they immediately got rid of the magic stat.
I’ve seen multiple people adapt Dragon Age to 5e, including reworking every class to fit into the “mages are rare” nature of the setting. Then I turned my head to the left and looked at the Dragon Age RPG on my shelf.
Does the TT version have rules for when a party member decides to be the one to climb up the big guys and get that sweet cinematic instant kill?
At least a way for you to vote to leave a party member at camp, so they have to put on the headphones and hear “ENCHANTMENT!” on a 10 hour loop?
Sadly, no, but I’m sure a classic “how do you want to do this” can fill the gap.
That sounds a bit funny since Dragon Age was Bioware’s spiritual successor to Baldur’s Gate, which was just AD&D/2e adapted digitally. Going from D&D to Bioware’s homebrew system and then back to a newer D&D seems like a lot of steps.
Oh, and you can see the steps. Bioware condensed the mental stats into cunning, giving them space to add magic and willpower. Then the RPG needed to add two new stats just to keep cunning from being too bloated.
Then they made Fantasy Age, which is the Dragon Age RPG without Dragon Age, and they immediately got rid of the magic stat.