Debunk from dev Pierre-Loup Griffais @plagman.bsky.social
“we’ve done pre-release Mesa Vulkan work on every AMD architecture since Vega thanks to them kindly providing hardware, so there’s nothing meaningful to read into there.”
Debunk from dev Pierre-Loup Griffais @plagman.bsky.social
“we’ve done pre-release Mesa Vulkan work on every AMD architecture since Vega thanks to them kindly providing hardware, so there’s nothing meaningful to read into there.”
But they don’t have to unseat them. Even if they sell their hardware with a profit for a higher price than the PS5, there are still plenty of people that have a large catalogue of games or people that aren’t willing to pay 60-80€ for two year old games. As long as they don’t sell at a loss, they just have to get back their R&D cost, which are significantly lower than with the steam deck, since they can just scale up their existing mainboard with a better processor and more ram.
I’m sure a stationary console targeting high settings 1080p for current gen games with 4k through FSR could very easily be made for 300-400€ and would fit right in their lineup.
Sure, but then why didn’t the first iteration of these succeed?
I explained this in my first comment above. It failed because it didn’t have any games.
Proton wasn’t a thing back then, so only games that supported Linux worked, which were basically none, especially no AAA games. So having a console with a tiny game catalogue of indie games is bound to fail.
It’s a total different situation to today. Now the vast majority of windows games is supported out of the box and without tinkering. I have a steam deck and apart from two games every game in my library works perfectly fine.
Also, Steam Machines were basically just rebranded mini PCs by different manufacturers.
With the know how and the better hardware they have today, they can make everything inhouse, streamlining optimization of their hardware and software.