As the title says. I eventually want to run an impostor scenario/murder mystery in my World of Darkness game at some point, and would like some pointers.
- I wrote an article with my thoughts on running mysteries here: - https://slyflourish.com/running_investigations_and_mysteries.html - Concerning decoupling clues from locations, though, that only sometimes makes sense. It’s commonplace for a piece of evidence to only be meaningful in a particular context, and sometimes that context is the location in which it’s found. - That being said, if you can’t move a clue, it becomes more important to make sure there are multiple ways to learn about it. Maybe if the PCs don’t see the muddy footprint in the garden, the gardener did. 
 
- @Atlas48 First off, know from the outset whether you want to run a genuine mystery scenario, with an actual truth under the hood where the point is to overcome the challenge of finding that truth, or engage in mystery-*shaped* storytelling where the goal is to end up with a tale that resembles a mystery from the outside while not actually taxing the players’ brains. Advice varies wildly depending on which you’re doing. 
- Whatever you do, don’t mix up who the killer is behind the scenes just because the player guessed it correctly before you wanted them to. 




