If all of its games were available elsewhere, there would be a lot less switch users
Saved you a click: “nO thEyre DiffErANT dEmoGraphiCS”
I mean most games coming to switch outside of Nintendo themselves is already on or coming to steam deck.
Nowadays consoles don’t really matter. Which is good for the users.
This is objectively wrong.
I mean, the PC market has grown, don’t get me wrong. Consoles use to be the only thing that mattered and that’s no longer the case. You can’t afford to ignore PCs anymore.
But consoles still drive a majority of revenue for a majority of games, to my knowledge. And the Switch is a huge market by itself.
More importantly, PC gamers should be extremely invested in console gaming continuing to exist. Console gaming is a big reason PC gaming is viable. They provide a static hardware target that can be used as a default, which then makes it the baseline for PC ports. With no PS5 the only games that make sense to build for PCs are targeting integrated graphics and lowest-common-denominator CPUs. That’s why PC games in the 2000s used to look like World of Warcraft even though PCs could do Crysis.
Consoles also standardized a lot of control, networking and other services for games. You don’t want a PC-only gaming market.
With no PS5 the only games that make sense to build for PCs are targeting integrated graphics and lowest-common-denominator CPUs.
Are we just ignoring all of the PC-exclusive games PS5 players will never get to play? And the games that were PC-exclusive until their success prompted a console port? The PC catalog dwarfs the PS5 catalog by hundreds of modern titles, and thousands if you count retro games. Steam (just one of the PC software distribution platforms) added over 14,000 games in the last year and there are fewer than 3,500 PS5 games in total. I can tell you that “targeting integrated graphics and lowest-common-denominator CPUs” has never really been a priority in the PC space; you can see this trend even before consoles like the SNES existed.
That’s why PC games in the 2000s used to look like World of Warcraft even though PCs could do Crysis.
A lot of PCs couldn’t do Crisis. It was a hardware seller because a lot of people significantly upgraded just to play it. Games in the 2000s looked like that because highly-detailed 3D polygonal models used too many resources (mostly CPU at the time). It made more sense, for developer and user, to limit the polygon count for everyone’s sake.
Even in the modern day, World of Warcraft is an MMO and the textures and other assets are deliberately less detailed to optimize performance, so this isn’t really a fair comparison and doesn’t really demonstrate that consoles prop up the PC market (especially since WoW wasn’t available for consoles during the peak of its success and was also a hardware seller due to that exclusivity). It’s like comparing Plants vs. Zombies and Half-Life 2, or Destiny and Alien: Isolation.
A lot of PCs can’t do a lot of games. That is precisely the point.
If you look at the Steam hardware survey at any given point in time, mass market GPUs are typically mid-range parts two to three generations old. And even then, those are still the most popular small fractions of a very fragmented market.
The average PC is an old-ass laptop used by a broke-ass student. Presumably that still is a factor on why CounterStrike, of all things, is Steam’s biggest game. It sure was a factor on why WoW or The Sims were persistent PC hits despite looking way below the expectations of contemporary PC hardware.
The beginning of competent console ports in the Xbox 360 era revolutionized that. Suddenly there was a standard PC controller that had parity to mainstream consoles and a close-enough architecture running games on a reliably stable hardware. Suddenly you didn’t need to target PC games solely to the minimum common denominator PC, the minimum common denominator was a console that was somewhat above average compared to low-end PCs.
In that scenario you can just let people with high-end hardware crank up resolution, framerate and easily scalable options while allowing for some downward scaling as well. And if that cuts off some integrated graphics on old laptops… well, consoles will more than make up the slack.
Sure, there are PC exclusives because they rely on PC-specific controls or are trying to do some tech-demoy stuff or because they’re tiny indies with no money for ports or licensing fees, or because they’re made in a region where consoles aren’t popular or supported or commercially viable.
But the mainstream segment of gaming we’re discussing here? Consoles made the PC as a competitive, platform-agnostic gaming machine.
The average PC is an old-ass laptop used by a broke-ass student. Presumably that still is a factor on why CounterStrike, of all things, is Steam’s biggest game.
It’s because of the high percentage of players from developing countries, countries where high-end electronics aren’t accessible, or countries with weak economies. Russia, Brazil, etc.
It sure was a factor on why WoW or The Sims were persistent PC hits despite looking way below the expectations of contemporary PC hardware.
When Sims 4 came out, people upgraded. They cancelled Sims 5 so Sims 4 remains, with largely the same specs. That’s not something consoles can change. WoW is similar, which is why there’s no WoW for PS5.
The beginning of competent console ports in the Xbox 360 era revolutionized that. Suddenly there was a standard PC controller that had parity to mainstream consoles and a close-enough architecture running games on a reliably stable hardware.
That’s because Microsoft owns Windows and Xbox, not because Xbox revolutionized gaming. They had the ownership of 2 platforms with significant lock-in. It’s like if Nintendo owned both the Switch and PlayStation (which they almost did lol).
Sure, there are PC exclusives because they rely on PC-specific controls or are trying to do some tech-demoy stuff or because they’re tiny indies with no money for ports or licensing fees, or because they’re made in a region where consoles aren’t popular or supported or commercially viable.
So there are 14,000 titles new to Steam in the last year and your conclusion is that they are all either keyboard-only, tech demos, indies, or from a poor nation? Wild. You just said that the Xbox controller opened up a new world over 10 years ago and yet you also believe that these new games just aren’t usable with a controller?
You are all over the place here. I’m not doing quotes, either, it’s an obnoxious way to argue online.
In no particular order: No, it’s not just developing countries on older hardware (although there ARE significant markets where high end hardware is less popular, and they matter). Microsoft doesn’t own Windows, Valve owns Windows, at least on gaming, as evidenced by the long string of failed attempts from Microsoft to establish their own store on Windows PCs. The standard controller was part of that, but it wasn’t all of it. And yes, most of the 14000 titles on PC are tiny indies that sold next to zero (or actually zero) copies.
Valve runs steam as a gig economy app, there are very few guardrails and instead very strong algorithmic discoverability management tools. Steam has shovelware for the same reason Google Play has shovelware, Steam is just WAY better at surfacing things specifically to gamers.
Incidentally, most of these new games support controllers because the newly standardized Xinput just works. Valve has a whole extra controller translation layer because everything else kinda doesn’t and they wanted full compatibility, not just Xbox compatibility because the blood feud between Gaben and Microsoft will never end, I suppose. None of that changes that it was the advent of XInput and Xbox 360 controller compatibility that unlocked direct ports, along with consoles gradually becoming standardized PCs.
You’re objectively wrong.
Skillful counterargument. Not sure how I’m coming back from that one.
It largely depends on what you want out of a game system. Currently, no not really. Nintendo is a closed environment with no alternative platforms for the games, and their games are very family friendly and widely popular. Steam Deck is just a portable option for PC games, and therefore has to share its customer base with PC gamers.
I mean with emulation you can play a lot of Switch games on the steam deck so that does let you get around the closed ecosystem.
“In a sense, Nintendo is the victim of its own strategic foresight. With the Switch, it was the first to spot that the narrowing gap in processing power between mobile and at-home devices had enabled a unification of handheld and home gaming experiences.”
I was out after this. This is patently wrong. Crucially, Nintendo capitalised on the failure of the vita using the exact same strategy but with a caveat: 3rd party memory cards.
The PSVita had the power to play former gen games in a compact format and MUCH better connectivity than the switch. It failed on the stupid memory cards. Nintendo did not. That’s pretty much it. Sony had the AAA handheld market with the PSP and blew it. I’d be very surprised if something like this wasn’t uttered by an MBA regard in sony’s corpo structure:
“If we divide our playerbase between handheld and dedicated living room console too much it will damage our business”.
So instead of capitalising on a massive library of games that could easily have been ported to a handheld format (the PS4 had 1,4TFlops, we’ve surpased that on mobile before the PS5 launched) SONY decided to double down on AAA and subsequently in live service games, and here we are…
If someone can create a handheld AAA console is a team lead by mark cerny with the support of AMD. To this day I don’t know how we end up with PS portal instead…
So here we are, Sony carved out a niche (AAA and fidelity) from the Nintendo handheld success, and just decided to sit on their hands with it. There was exactly 0 foresight from Nintendo. They knew from the beginning the living room was lost to either MS or Sony to begin with.
Nah, this is pretty bad analysis.
Nintendo got to the Switch via the Wii U and through the realization that they could package similar hardware with affordable off-the-shelf parts and still drive a TV output that was competitive with their “one-gen-old-with-a-gimmick” model for home consoles.
It was NOT a handheld with AAA games, it was a home console you could take with you. That is how they got to a point where all the journalists, reviewers and users that spent the Vita’s lifetime wondering who wanted to play Uncharted on a portable were over the moon with a handheld Zelda instead.
So yeah, turns out the read the article has is actually far closer to what happened than yours, I’m sorry to say.
Yes, that’s why they took an ARM based Tegra (like the vita with the powerVR from imagination tech) unlike the in-house wiiu tech… Why look at evidence when we can ignore it and just BS to defend my fav plastic box maker…
Also, the WiiU is basically the PSP remote play in one package, 6y later…
C’mon man, do Nintendo fanboys really have to ape Apple fanboys for everything. Next thing you’re going to tell me how palworld should be sued to the ground…
They took the Tegra because it was sitting in some Nvidia warehouse and they could get it for cheap, or at least get it manufactured for cheap. At least that’s what the grapevine says about how that came together. It does fit Nintendo’s MO of repurposing older, affordable parts in new ways.
I always get a kick of being called a Nintendo fanboy. For one thing, I don’t fanboy. Kids fanboy, and I haven’t been one of those in ages. I don’t root for operating systems or hardware. I don’t even root for sports teams.
For another, back when I was a kid I was a Sega kid. My first Nintendo console was a Gamecube. I was an adult at that point. As a teenager I had a Saturn. I stand by that choice to this day. Better game library than the Dreamcast. Fight me.
But that doesn’t change what happened. The Wii U bombed extremely hard, but there was certainly something to the idea of flipping screens. The Switch is ultimately a tweaked Nvidia Shield and little else. The R&D around it clearly went into seamlessly switching the output from handheld to TV and the controllers from attached to detached. And you know what? They killed it on that front. People don’t give enough thought to how insane it is that the Switch not only seamlessly changes outputs when docked, but it also overclocks its GPU in real time and switches video modes to flip resolution, typically in less time than it takes the display to detect the new input and show it onscreen.
It’s extremely well tuned, too. If you hear devs talk about it, in most cases it takes very little tuning to match docked and handheld performance because the automatic overclock is designed to match the resolution scale.
The Switch didn’t succeed (and the Wii U didn’t fail) at random. Similar as some of the concepts at play are, the devil is in the detail. Nintendo sucks at many things, but they got this right. Competitors stepping into this hybrid handheld space ignore those details at their peril, and that includes the Switch 2.
At least that’s what the grapevine says about how that came together.
This is when I stopped reading because this is demonstrably false. The 214 scratches the Cortex 53 cores and is semi-custom hardware. That also ignores the obvious deal to cheapen the Tegras, which was basically handing NVIDIA the Chinese market on a silver platter, which Nintendo really didn’t cater at all…
AMD had nothing low power/long battery to offer but the jaguar at the time, so Nintendo had to deal with one of the most hated companies in order to get a competitive mobile chip, rather than doing it in-house with licensed off the shelf ARM chips like before. They took a page from SONY and went with a custom GPU based solution, but lacking a solid hardware department (AMD did a lot of the heavy lifting over the years) they just went with NVIDIA because there was almost no other game in town at that price (see Chinese market above, no one else was trying to get into streaming for the Chinese market and needed a strong game library).
That’s it
Edit: regarding output switching… You must be using an apple phone and never heard of MHL… Jesus… It’s like with Apple fans, shit exists for a decade but they honestly think it was Apple that came up with it. M8, and let’s not start with the joycons, they are pretty shit, prone to failure and the design is so garbage that even Nintendo spent R&D not to use that trash sliding mechanism again…
I would recommend continuing to read, then. Or re-reading. None of the detail you provided contradicts what I said at any point.
In fact, the ultimate takeaway is exactly the same. Feel free to substitute all that detail at the point where you “stopped reading” and keep going from there. It’s as good a response as you’re going to get from me.
Although, since you’re going to be anal about the historical detail, it’s incorrect that Nintendo “didn’t cater at all” the Chinese market, they had a presence there through the iQue brand all the way up to the 3DS and these days they ship the Switch there directly through Tencent. I wasn’t in the room to know what the deal with Nvidia was. I have to assume the Shield ports were both low hanging fruit and some part of it, but I seriously doubt it was a fundamental part of the deal to not compete with them there, considering that it took them like two years after the Switch launch and just one after they stopped running their own operation to partner up with Tencent. You’d think “handing the Chinese market on a silver platter” would include some noncompete clause to prevent that scenario.
In any event, we seem to agree that Nvidia was the most affordable partner that could meet the spec without making the hardware themselves. So… yeah, like I said, feel free to get to the actual point if you want to carry on from there.
They’re cheaper which is insane. We could see a boom if third party manufacturers hop on steamOS now
They’re NOT cheaper. There is exactly one cheaper PC handheld, and it’s the base model of the LCD variant of the Deck.
And the reason for that is that Valve went out of its way to sign a console maker-style large scale deal with AMD. And even then, that model of the Deck has a much worse screen, worse CPU and GPU and presumably much cheaper controls (it does ship with twice as much storage, though).
They are, as the article says, competitive in price and specs, and I’m sure some next-gen iterations of PC handhelds will outperform the Switch 2 very clearly pretty soon, let alone by the end of its life. Right now I’d say the Switch 2 has a little bit of an edge, with dedicated ports selectively cherry picking visual features, instead of having to run full fat PC ports meant for current-gen GPUs at thumbnail resolutions in potato mode.
that model of the Deck has a … worse CPU
We don’t really know this. It is possible that the CPU will be trash. Nintendo’s devices don’t really support genres that require CPU power (4X, tycoon, city-builder, RTS, MMO etc.).
While we don’t have detailed info on the Switch 2 CPU, the original Switch CPU was three generations behind at the time of the console’s release.
Best we can tell this is an embedded Ampere GPU with some ARM CPU. The Switch had a slightly weird but very functional CPU for its time. It was a quad core thing with one core reserved for the OS, which was a bit weird in a landscape where every other console could do eight threads, but the cores were clocked pretty fast by comparison.
It’s kinda weird to visualize it as a genre thing, though. I mean, Civ VII not only has a Switch 2 port, it has a Switch 1 port, too. CPU usage in gaming is a… weird and complicated thing. Unless one is a systems engineer working on the specific hardware I wouldn’t make too many assumptions about how these things go.
If you primarily play CPU bound strategy games, you can very much make conclusive statements about CPU performance. For example, Cities in Motion 1 (from the studio that created Cities: Skylines), released in 2010, can bring a modern CPU to its knees if you use modded maps, free look and say a 1440p monitor (the graphics don’t actually matter). Even a simple looking game like The Final Earth 2 can bring your FPS to a crawl due to CPU bottlenecks (even modern CPUs) in the late game with large maps. I will note that The Final Earth 2 has an Android version, but that doesn’t mean the game (which I’ve played on Android) isn’t fundamentally limited by CPU performance.
It very much is a genre thing. Can you show me a game like Transport Fever 2 on the Switch? Cities: Skylines?
The OG switch CPU was completely outdated when released and provides extremely poor performance.
The switch was released in 2017. It’s CPU, the cortex A57, was released in 2012. It was three generation behind the cortex A75 that was released in 2017.
It very much is a genre thing. Can you show me a game like Transport Fever 2 on the Switch? Cities: Skylines?
I mean…
https://www.nintendo.com/us/store/products/cities-skylines-nintendo-switch-edition-switch/
So you’re saying it’s identical to the PC version in terms of scope and capabilities?
Have you ever played Cities: Skylines on PC?
And claiming that the Cortex A57 was a capable CPU in 2017 is not serious.
Well, it runs like crap, for sure, but that’s not the bar that you set here.
Now that I think about it, what are you saying? Your point seems a bit muddled.
Do people actually think its a competitor? This is just news sites trying to make something up for clicks surly.
A surprising number of people in this very comment section seem to.
At the time I’m writing this there are 78 comments in this comment section. I haven’t read all of them, so let’s just assume that every single one of those comments represents a unique individual who believes that the Switch 2 and the Steam Deck (and related) are direct competitors.
Given the nature of this platform and community that number is not even remotely surprising. It’s also an utterly insignificant number of people.
The overlap between people who would buy a Switch 2 and people who would buy a Steam Deck is a tiny sliver of a Venn diagram. Those are two largely separate categories of gamer.
I think this more people mistaking people expressing their preferences for a system and extrapolating that to meaning market share predictions.
Reword the question to do you believe Steam Deck will overtake Nintendo market share and you’d get different answers. Same with if you ask someone why is Linux better than Windows versus do you believe Linux can overtake Windows market share?
I find people on the internet have a hard time differentiating between people who are expressing preferences and people predicting market share shifts. People just see oh this person doesn’t like Nintendo or Windows and must believe Steam Deck or Linux is going to be more popular.
Is the switch 2 even competitive?
It’s a hall pass to an ecosystem. It’s barely hardware.
You mean as opposed to the Steam branded Steam PC running the Steam OS that boots straight into Steam?
Theoretically you can spin up a used thinkpad from a yard sale and run steam. Nintendo doesn’t (legally) run on anything that’s not Nintendo branded ¯_(ツ)_/¯
And theoretically you can install Windows on a Steam Deck. Not making something specifically unsupported doesn’t mean you’re not building your business model around the default use case.
For the record, Nintendo games can be legally run on an emulator, much as Nintendo may protest this. It’s a pain in the ass to do so without technically breaking any regulation, but it sure isn’t impossible, and the act of running the software elsewhere isn’t illegal.