- Akagi
- Bocchi the Rock!
- Frieren: Beyond Journey’s End
- Azumanga Daioh
- Apocalypse Hotel
Gray cartridges run in GB mode. The GBC can apply some limited colorization, the firmware has a database of game IDs to apply specific palettes to, or you can select one manually with a button combo on startup.
Black cartridges are dual mode, they’ll run in GB mode on original hardware or GBC mode on a GBC.
Translucent green cartridges are GBC-only. If you try to boot them on an original GB you’ll get an error screen telling you this game is only for GBC.


If I’m going to put 100+ hours into a game, there better be a setting to mute BGM, because no matter how good the OST is I will eventually tire of it and want to listen to something else.
Grinding evasion by dual wielding shields and attacking yourself is peak game design.


If you’d read the article, Valve says they’re working with anticheat devs to come up with a solution together. This can only happen with their cooperation, if Valve somehow could bypass it on their own that would represent a vulnerability that should and would get patched.


TBH, I kinda get the feeling that’s what most of the hype surrounding the Machine is. People hoping it sells well, but not necessarily people planning to buy one for themselves.


If devs want to support one, it’ll be no problem to support the other. But I doubt devs who already refused to support one will suddenly change their minds.


I wouldn’t expect the Machine to be any more popular than the Deck, which already wasn’t enough to convince holdouts. In fact I would bet the Machine will sell much less than the Deck, since that had a more unique niche carved out for it.


When a thread on Reddit is deleted or removed, it just deletes the OP, but the comments remain. Here, the whole thing gets nuked, which really sucks.
Points of no return and anything else that’s permanently missable. No, I am not doing a second playthrough of a 100 hour JRPG.


That would be the original Osu! Tatakae! Ouendan
Portrait of Ruin
As someone who played later entries first and then went back to SotN, IMO it’s a bit rough around the edges in comparison. Still a fantastic game, but I think later games managed to improve on it.
Castlevania: Portrait of Ruin. IMO this is where the series peaked, perfected the formula and delivered a game packed with several large maps and three sets of bonus characters to replay the game with.


Languags don’t get designed in a lab by a creator who comes up a consistent set of rules. Languages constantly shift and change as the people who speak them do. Languages borrow loanwords from each other, then proceed to mangle them. Slang arises, becomes part of the lexicon, becomes passe. Regional dialects drift apart but then mingle again.
And at no point does logic ever enter into the equation. Change just happens haphazardly.
There’s a pair of concepts in Linguistics referred to as prescriptivism and descriptivism. Prescriptivism refers to trying to declare a set of rules for how language should be. If your teacher ever told you that ‘ain’t’ isn’t a real word, that’s prescriptivism, and it’s bunk. Descriptivism is just a best effort to describe how speakers of a language actually use it. If English speakers regularly say ‘ain’t’, then it’s an English word. The fun thing about descriptivism is that there will always be holes and inconsistencies, because not all English speakers are necessarily speaking the same way.
Compare the English we speak today from Ye Olde Englishe. Many words are now spelled or pronounced differently from how they used to be. Many old words have been replaced by completely different ones. Syntax has changed quite a bit. And if you go far back enough, English used to be written with a different set of characters from the Latin alphabet we use now. But this all happened so gradually you can’t establish any clear dividing line to separate these languages, there’s no date on which you could say everything prior was Old English and everything after is Modern English. And if you look towards the future, 100, 1000, 10000 years from now, English won’t be the same as it is now either.


As others have pointed out, memories are extremely fickle. Fickle enough that I do not think it could be feasible to have any kind of fine-grained control over what to delete or replace. It’d be a bull in a china shop.
I think the only way it could potentially be done safely and properly is with a computer several orders of magnitude more powerful than a human brain, capable of copying the patient’s brain, running all kinds of simulations on it to figure out how to make the exact changes without touching anything else, then writing those changes back to the host. If we’re talking eventually, that could be an eventually, but a very very big eventually.


When I was in high school, the sequel to my favorite game didn’t get translated, so I convinced my parents to sign me up for Japanese lessons on the weekend. But I didn’t get all that far in it on account of having too much actual schoolwork to keep up with.
Last year I picked it back up again, just for fun, and I’m making a lot more progress using Renshuu than I did in a classroom environment. Earlier this year I bought one volume each of a bunch of different manga series, slowly working through the pile with the help of vocab lists from LearnNatively and Wanikani. So far I’ve finished Yotsubato, RuriDragon, and Look Back.


Says it’s not Clinton, refuses to elaborate, leaves.


Are you trying to suggest that Hillary was the best possible candidate we could’ve chosen?
These seem a little pointless when you can barely only see color under the analog stick. Unless you detach them from the console, but even then don’t they want you to reattach them to the grip thingies?