• 11 Posts
  • 618 Comments
Joined 2 years ago
cake
Cake day: June 28th, 2024

help-circle





  • Kirby Air Riders. I waited 22 years for this sequel and it delivered. I’m actually blown away by how much Sakurai has managed to evolve on the concept.

    Quite a lot of modern anime. My list of all-time favorites has become dominated by shows from just the last few years. Apocalypse Hotel, Apothecary Diaries, Bocchi the Rock!, CITY: The Animation, Dungeon Meshi, Frieren: Beyond Journey’s End, Takopi’s Original Sin.




  • If you want a few recommendations that I think are particularly great for their combat mechanics:

    • Etrian Odyssey - Regular encounters are no slouch, FOEs are a terror, status effects hella matter, and you always have to carefully gauge how far you can push before it’s time to retreat back to town. IMO, 4 is the peak.
    • Bravely Default - The ability to bank your turns or take an advance on future turns adds a really cool layer to combat. As a spiritual successor to FF5, the job system gives you lots of fun toys to play with and encourages you to constantly change up your builds.
    • Tales of series - These games are partially inspired by fighting games, and if you squint hard enough you can see those influences in the early titles before it started to go off in more of its own direction. I think Vesperia is the most polished, though I actually want to suggest starting with Symphonia for the story/characters, because otherwise you’ll find it a hard game to go back to since it doesn’t have the Free Run mechanic from later games. The trick is that you won’t miss it if you play Symphonia first.
    • CrossCode - Closest thing I can try to compare this to would be Secret of Mana, if that game was faster and significantly more technical.
    • The World Ends With You - If you can, play the original DS version to fully enjoy how it was built around the hardware. If you can’t, the Switch version is still worth playing, and does have some cool added content to compensate for some of the sacrifices made to adapt it to a single screen.


  • There are a lot of bots on Steam. If I get a random friend request from someone I don’t recognize who has only F2P games in their account, or just no playtime in anything that I play, I ignore it.

    But if it’s someone you’ve been playing with, that’s a human. A bot would’ve just gone straight to the scam as soon as you accept their friend request.

    I’m guessing they’re probably talking about Discord, which is what most people use for voice chat these days (and other social media-y stuff). It’s not a virus or anything, but it is another proprietary corporate-owned social media platform, which I’m sure a lot of us here on Fedi might have opinions about.



  • All evidence points to CERO. They won’t throw CERO under the bus by saying it outright, but it’s pretty clear.

    The Switch 2 version of Dispatch is a universal binary for all regions, meaning it has to comply with all regions’ guidelines. The JP PS5 version that just launched has the same censorship, the only difference is that PS5 has a separate international version.

    And we know that separate versions is an option on Switch 2, Cyberpunk 2077 has a censored JP version, but for whatever reason AdHoc chose to have one universal version here.

    Ultimately I think it just reflects very poorly on AdHoc that none of this was disclosed prior to release, allowing this shitstorm of finger-pointing to happen.


  • Unconfirmed, but the rumor I’m hearing is that AdHoc submitted one universal binary for all regions, and it’s CERO who won’t allow this content in Japan. FWIW, the JP version of Cyberpunk is also censored, but it’s separate from the international release.

    It’s also worth noting that the JP PS5 version just launched alongside it, separate from last year’s international version. Haven’t been able to find confirmation on whether that version is censored too, but if it is then it’s definitely CERO.




  • Certain building techniques are frowned upon if they put too much stress on pieces and may risk bending, deforming, damaging, or breaking them. The Lego Group has a set of internal rules for what they will never use in official sets and instructions, though it really doesn’t matter what you do with your own bricks at home.