• 6 Posts
  • 298 Comments
Joined 1 year ago
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Cake day: June 28th, 2024

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  • No d-pad is an instant dealbreaker.

    Edit: Y’know what I’ll properly expand on this. The Steam Controller failed because it tried to replace vital functionality people expect from a controller. The Steam Deck learned from this mistake and just supplemented that functionality.

    TBH, the way I see it, the Steam Controller was designed for games I don’t want to play on controller, while being bad for games I do want to play on controller.


  • I think there’s an argument to be made that some level of retention strategy may be a necessary evil in today’s market, especially when all your competitors are doing it. No developer wants to run the risk of letting that playerbase dry up. You can have the best multiplayer game in the world, but all the brownie points for playing fair wouldn’t mean much if I’m sitting in an empty queue with no one to play with.

    It’s fine line to walk to make sure players are coming back for the right reasons, but you do want them to come back.