• 11 Posts
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Joined 2 年前
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Cake day: 2024年6月28日

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  • Steam has a serious problem with a lack of moderation, which has made it a very attractive platform for fascists. Gamergate never ended, and remember that began with Steve Bannon realizing he could exploit gamer outrage to push propaganda. They keep inventing new scandals to repeat their past success.

    One of my favorite games had a very minor patch to revise some cringier elements from early in the game’s lifespan. Years later, the forum is still unusuable because it’s been colonized by right-wing weirdos with 0.3 hours on record who have dedicated their lives to crying about a game they never cared about pre-patch, because they saw it as an opportunity to push their propaganda.



  • You might be right about the relative impact of AI alone, but there are like a dozen different problems threatening the job market all at once. Added up, I do think we are heading towards a future where we have to start rethinking how our society handles employment.

    A world where robots do most of the hard work for us ought to be a utopia, but as you say, capitalism uses unemployment as a threat. If you can’t get a job, you starve and die. That has to change in a world where we’ll have far more people than jobs.

    And I don’t think it’s as simple as just having us all work less hours - every technological advancement that was once said would lead to shorter working hours instead only ever led to those at the top pocketing the surplus labor.




  • Do you know how many Street Fighter and Mortal Kombat games we had in the 90s?

    Yes, and I remember that Street Fighter II: The World Warrior, Street Fighter Alpha: Warrior’s Dreams, and Street Fighter III: New Generation all sucked. Super Street Fighter II Turbo, Street Fighter Alpha 2/3, and Street Fighter III: 3rd Strike were the good ones.

    It was always expected that the first revision would have growing pains. Now we don’t have to pay full price for the polished and improved version. That’s way better than the old model.



  • Since we’re specifically talking about fighting games, that very much wasn’t true. This is the genre that brought you Street Fighter II: The World Warrior, Street Fighter II’: Champion Edition, Street Fighter II: Hyper Fighting, Super Street Fighter II: The New Challengers, and Super Street Fighter II Turbo. And the final product is much better off for it - World Warrior may have been revolutionary for its time but the game also had a lot of serious problems that have aged like mud.

    One and done makes sense for single-player titles. But for a competitive multiplayer scene to last, developers can’t just hope that 1.0 is perfect on the first try - it never is. Just putting the game out in the hands of players who will break it to pieces is the best way to get data on what needs to be tweaked and refined for the next patch.





  • Games that are intended to be long-term projects with big updates and expansions over time have to monetize those expansions somehow. Character DLC still feels like the most equitable way to do it, I’d rather periodically toss a few bucks at actual content than be milked for empty calorie gacha, battle passes, FOMO rotating shops, or whatever else actual live service games are doing these days to try and exploit whales.



  • As an outsider the reason i domt bother with these is you have to know every damn iframe and move flow timing perfectly to even know what the game is.

    No you don’t. There are very few moves I remember exact numbers for. I know my fastest button, I know what’s unsafe on block, and that’s really all that’s needed. And it’s something that can easily be learned by feel too.

    Wikis exist as a reference point, but no one is expected to memorize them.


  • The article acknowledges the fact that the most fondly remembered singleplayer modes are the ones with unique twists… then proceeds to write off everyone asking to see more of that.

    Singleplayer can never be a substitute for a human opponent. CPUs are just never going to play the way humans do, and they’re never going to adequately prepare you for them.

    But that’s precisely why people loved the modes that didn’t try to take it seriously and instead offered something unusual and different. Lean into things singleplayer can do well, instead of trying to chase after things it can’t.