Bring the Affinity Suite to Linux - #AffinityOnLinux

  • warmaster@lemmy.world
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    2 days ago

    If we all spent that money on gimp, scribus and inkscape, they would be so much better in just 2 years.

    • poinck@lemm.ee
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      1 day ago

      I am actually producing PDF/X-4 print-ready stuff with Inkscape, ghostscript and Scribus. I even have TrimBoxes and proper CMYK.

      But it involves many manual steps, especially overprinting for the K color channel does not work and I need to adjust every polygon and vectorized text manually.

      I whish it would be possible all in one tool. I can afford the time, because it is only a hobby. If it would be professional the extra steps involved make it not good enough.

    • clb92@feddit.dk
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      2 days ago

      The thing preventing me from using Gimp is the terrible UI and UX. And that situation hasn’t really changed very much in the last 15 years, either. I’m getting the feeling that Gimp is stuck as it is because the devs and current users want it like that.

      • d-RLY?@lemmy.ml
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        1 day ago

        I don’t do much editing (certainly not fancy stuff with heavy use of all the tools), but there is a pretty good mod/patch PhotoGIMP that makes it present similar to Photoshop. It isn’t that old GIMP-shop one that might have malware. Doesn’t fix the missing stuff that power-users need, so no go for many of them. But the UI is much better than the main version of GIMP. Just have to apply the mod/patch after installing GIMP.

        • clb92@feddit.dk
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          1 day ago

          PhotoGIMP is the same jank, just taped together in different locations instead. It’s very slightly better, but the actual tools and how you use them are the same. The problem seems to be that Gimp (and all the tools in it) is designed by developers.

          • d-RLY?@lemmy.ml
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            10 hours ago

            Good to know that you actually give options a try (every now and then I try Photoshop to see how it works and new things). So many people will just hate on things just because they just hear that they are bad. One of my friends does photography and hates how Photoshop being a subscription costs so much. But refuses to bother checking-in on GIMP or other options. Even Lightroom alts are deemed not worth it just from muscle memory it seems. Which I do at least understand, but even just checking on options can mean having fall-backs if suddenly needing them. I doubt Adobe will just go away, but they can always make costs higher and higher which price people out.

            It would be good if more UI/UX minded folks that actually use Photoshop/Lightroom but hate Adobe’s sub models were to help out. Even just giving good input and follow-up with why or how those things could work is a starting point. Devs and creatives need each other for making projects/products like GIMP into options that more people would use for real.

            • clb92@feddit.dk
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              2 hours ago

              Good to know that you actually give options a try

              I’m cheap and have used GIMP, Scribus, Inkscape and Paint.NET for professional work at my job (where I’m basically our one-man marketing and web department). So I’ve had to “make do” with a wide range of free software for a long time. And I may or may not have used a cracked Photoshop, InDesign and Illustrator at home, also.

              But man, I gotta say the quality and efficiency of my work has improved 10-fold after I bought the Affinity suite (no subscription, and its license allows me to use it commercially too, even though I bought it personally - I love that!)

      • DogEatWaffle@startrek.website
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        2 days ago

        Have you tried 3.0? Genuine question because I haven’t and the UI looked a lot better than earlier versions. But if it’s still janky…

        • clb92@feddit.dk
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          1 day ago

          I haven’t actually used 3.0 yet, but from all the screenshots I’ve seen, it looks basically the same.

          Anyone who has, I have a question: Can you draw simple primitive shapes non-destructively yet (without having to open another plugin panel, select something in a very long dropdown, and filling in a bunch of parameter fields)?

        • clb92@feddit.dk
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          1 day ago

          PhotoGimp is the same jank, just taped together in different locations instead. The problem seems to be that Gimp (and all the tools in it) is designed by developers.

    • rhabarba@feddit.org
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      2 days ago

      GIMP had almost 25 years to be acceptable. It is still awful to use. Serif’s Affinity was awesome within half a decade.

      Must be something with free software that just sucks.

      • Luke@lemmy.ml
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        2 days ago

        The something that sucks is lack of money. Paying developers to do work definitely helps. It’s unfair to level unconstructive critique at the end result when it hasn’t ever had the same opportunity to thrive that the paid software you’re comparing it to had.

        Serif produced a nice software suite by paying developers. They got that money from investors who made it by exploiting people (like every corporation) and then exploited their workers and customers in turn. While this resulted in a relatively nicer alternative to Adobe shit, it still isn’t ideal.

        Imagine if GIMP, Scribus, Inkscape, and Krita all had the kind of financial support that corporations do. Blender and the community supporting them are figuring it out to some extent, and now Blender has essentially either matched or eclipsed the corporate competition. This is absolutely possible for other FOSS software, but we the community need to be there for them financially too.

        • rhabarba@feddit.org
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          1 day ago

          Paying developers to do work definitely helps.

          The lead developer of GIMP currently receives about €1,200 per month in donations via PayPal, and the entire GIMP project receives even more via LiberaPay. Admittedly, this is not really ‘their paid job’.

          But now I’ve had to listen to open source fans for over twenty years saying that open source software shows that you don’t need a lot of money, just a lot of volunteers to do much better work together. I don’t doubt that (for example) Blender is excellent software, donations or not (they didn’t always exist). But why does this concept fail when it comes to image editing software?

          • RightEdofer@lemmy.ca
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            25 minutes ago

            Yeah it’s definitely not just a money thing. Some projects and communities like Gimp have been historically dismissive of design as a concept. Where as Blender has not despite starting in a bad place design wise. It’s come so far.

            Gimp needs a philosophy change more than anything but it will never happen with half the community screaming “it’s just different” anytime someone has valid criticisms. Design literacy is as real as code literacy. Thankfully there seems to be lots of other graphic projects these days that might fill the void.