ThefuzzyFurryComrade@pawb.social to RPGMemes @ttrpg.network · 5 days agoSatanic Mathpawb.socialimagemessage-square105fedilinkarrow-up11.04Karrow-down17file-text
arrow-up11.03Karrow-down1imageSatanic Mathpawb.socialThefuzzyFurryComrade@pawb.social to RPGMemes @ttrpg.network · 5 days agomessage-square105fedilinkfile-text
minus-squarerumschlumpel@feddit.orglinkfedilinkarrow-up70·edit-25 days agoAnd it doesn’t even add up to the number of the beast!
minus-squareIndescribablySad@threads.net@sh.itjust.workslinkfedilinkarrow-up31·5 days agoCould you imagine doing 666 damage in one turn? I’d be riding that high for weeks.
minus-squareGraniteM@lemmy.worldlinkfedilinkarrow-up1·edit-23 days agoWasn’t early D&D played with three D6s, because D20s weren’t easily available at the time, and so rolling three sixes would be the equivalent of a natural 20? I could see how that might be a little alarming to a parent in 1974.
minus-squareZiggurat@jlai.lulinkfedilinkarrow-up5·5 days agoAnd then, In nomine satanis/Magna Veritasuse a D666
minus-squarerandomwords@midwest.sociallinkfedilinkEnglisharrow-up3·4 days agoKnock #2 by the merry mushmen has a set of actual d666 tables for generating a pact with a devil.
And it doesn’t even add up to the number of the beast!
Could you imagine doing 666 damage in one turn? I’d be riding that high for weeks.
Weeks? More like decades.
Wasn’t early D&D played with three D6s, because D20s weren’t easily available at the time, and so rolling three sixes would be the equivalent of a natural 20?
I could see how that might be a little alarming to a parent in 1974.
And then, In nomine satanis/Magna Veritasuse a D666
Knock #2 by the merry mushmen has a set of actual d666 tables for generating a pact with a devil.