• squaresinger@lemmy.world
    link
    fedilink
    arrow-up
    2
    ·
    15 hours ago

    Isn’t that right foot easy stuff?

    Sorry, don’t know if I understand what you mean with that.

    Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

    Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.

    • psud@aussie.zone
      link
      fedilink
      English
      arrow-up
      2
      ·
      14 hours ago

      A simple knot like the bowline you’d tie around a sturdy tree before descending by rope into a hole

      That’s exactly the sort of thing a DM would set as DC10

      • squaresinger@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        13 hours ago

        If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

        • psud@aussie.zone
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          11 hours ago

          If everyone is aware. If the player knows the DC and the GM knows the players character sheet

          …ignore the concept

          I call it following the rules. 1 as an auto fail is a common house rule, it is not the rule in d&d