cross-posted from: https://programming.dev/post/32745702
Can I be the first to say:
NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
I guess the writing was on the wall considering the game has been in development hell for many years, but I still look back at the original announcement trailer and think about how cool this game could have been. It was essentially sold as Minecraft but better - with proper combat, better exploration, powerful dedicated modding tools, and more. It was to be created by the creators of probably the biggest Minecraft server ever, which meant they understood the ins and outs of the game and what it needed to improve.
What a shame. At least we got Vintage Story.
I’m not surprised, the opportunity that Hytale devs were given had been squandered thoughtlessly. I believe the game’s fate would’ve been different with a playable EA version. One that generated sales while building hype with major patches. With a game that has good bones, this style of development works rather well.
If Project Zomboid or Factorio didn’t have early access, both would fail too. This really sounds like project management problem
Yeah, I agree, this is purely due to poor project management decisions. They’re scope seemed to grow into an unmanageable thing, this is likely a first time project… So this team didn’t have the knowledge to make a solid plan of action.
As for Project Zomboid, as a person who paid for an early access version when it first landed…That game wouldn’t be where its at without early and steady funding.
Right? And Indie Stone had the worst luck of any indie dev out there and yet, against all odd, still release such a phenomenal game.
Indie Stone did have a rough start, but, I do feel they are doing quite well. Despite the many setbacks, they’ve created a great game. I don’t play a lot of it, due to the desire to play a 1.0…However, I appreciate the small slices that I allow myself.
This is basically exactly what Vintage Story does. And it’s working extremely well for them
Yeah, its a shame that the Hytale team didn’t think to do this, instead they wasted hype by doing an engine switch mid production.