After being in development for over 10 years, Hytale, a sandbox game from the Hypixel Studios team with support from Riot, has officially been cancelled. Hypixel Studios’ CEO, Noxy, announced the cancellation on X on June 23, with the official Hytale forums following suit.

  • bacon_pdp@lemmy.world
    link
    fedilink
    English
    arrow-up
    40
    arrow-down
    9
    ·
    1 day ago

    Well it never was a Minecraft killer and was never really going to be either.

    Luanti (formerly Minetest) is the Minecraft killer

    https://www.luanti.org/

    It is such a superior experience compared to Minecraft.

    • Arkhive (they/she)@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      3
      ·
      10 hours ago

      Vintagestory is my Minecraft killer, but it’s also get very different item/tech progression, so probably not perfect for many (former) Minecraft fans.

      • FooBarrington@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        4 hours ago

        Is there a good overview of the progression somewhere? I vaguely remember buying it a while ago, but couldn’t really get into it.

        • Arkhive (they/she)@lemmy.blahaj.zone
          link
          fedilink
          English
          arrow-up
          1
          ·
          38 minutes ago

          If you know Terrafirmacraft it’s roughly that. Basically to even get to a point where you’re chopping down trees, there’s a few hours of gameplay trying to replicate fairly realistic early human technological progression. But it has a shockingly good late game with quests and dungeon and bosses. Due to the slower nature of the tech progression, and you being a relatively fragile creature in a shockingly cruel world, the game feels like it’s always going somewhere. There is always something you can be doing to prep in some way.

          It uses a lot of diagetic UIs and in world crafting which I love. Modding it is as easy as clicking the install button on the mod webpage and it launched the game and prompts the install. I do suggest using some mods, even on a first play through, because a lot of them are just things that make sense, and often get worked into the full game over time.

          A couple more game changing mods I’d suggest are rivers, wind, sailboats, and canoes. Basically anything that makes water a slightly more viable form of transport once you’ve got a bit of tech. The game has more or less accurate geology, so materials will only spawn in specific rock types, and those rock types only occur in specific areas due to tectonic plate interactions. This means you’ll often go on loooonnngg expeditions to find a particular material, and I find water transport to be a very balanced tool with rivers because you cannot sails of paddle up stream, but downstream is very fast. You can use this to you advantage in some way, while still forcing you to portage your gear at other times.

          Anyway, I love this game. Check you the comm for it! !vintagestory@lemmy.ca

        • Gremour@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          edit-2
          1 hour ago

          There are videos on youtube that sum up main progression from stone to steel.

          There are also other topics to learn, like prospecting for ore, leather making (for backpacks), animals handling, bee keeping (if you want lanterns), windmill building (to automate iron processing and as prerequisite for steel), and many more.

          Survival hanbook (H key by default) have a lot of info and guides on game mechanics. Otherwise, google videos on certain topics.

          It is fun to pass all these milestones and see how your small village grows.

          P.S. As for storage, keep food and unprocessed animal hides in storage containers made from clay in cool cellar, bulk resurces (stone, ore nuggets, wood blocks) in crates and everything else in double chests that you can make as soon as you get access to copper (for nails and strips).

          Some things like firewood, peat, bricks can be stockpiled right on the floor. Also you can lean tools to the wall or put them on tool racks for convenience. This also adds to an atmosphere of medieval building.

    • Elevator7009@lemmy.zip
      link
      fedilink
      English
      arrow-up
      3
      ·
      12 hours ago

      Clicked on this thread purely to see if someone would bring up Minetest/Luanti. Glad to hear it seems to be going well.

    • Snazz@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      arrow-down
      2
      ·
      1 day ago

      I tried Minetest a while ago and was never really able to get into it. The new player experience was rough, a lot of decision paralysis. The texture style can vary between mods and servers. It didn’t feel very cohesive. I don’t know if that has changed since I last played, but to me it didn’t feel like a minecraft killer then.

      From what I can tell, Hytale was supposed to be a bit like Terreria in 3D, as well as a platform for minigames. The gameplay and graphics from the trailers looked really good. I’m sure it would have been a Minecraft killer for some. (Ex. players who primarily play for the minigames like bedwars)

    • Mora@pawb.social
      link
      fedilink
      English
      arrow-up
      26
      ·
      1 day ago

      It is such a superior experience compared to Minecraft.

      How so? It certainly cant compete in the mods category, can it? As far as I recall Minetest had multiple “Minecraft clones” each differing in completion and differing in support for further mods. Has that improved?

      • Zos_Kia@lemmynsfw.com
        link
        fedilink
        English
        arrow-up
        13
        arrow-down
        1
        ·
        1 day ago

        The irony of these projects is that they only seem to appeal to people who don’t really like Minecraft, or used to like older versions but not recent ones. They have zero traction among active Minecraft players.

        I’ve tried most of them and honestly they don’t hold a candle to the original - not that they are bad games, but rather they entirely miss the point of modern Minecraft and why it is so appealling to so many people. Although (some vocal fraction of) the community likes to nitpick every single detail of every single update, it is an incredibly well designed game.

        • Elevator7009@lemmy.zip
          link
          fedilink
          English
          arrow-up
          2
          ·
          edit-2
          12 hours ago

          Curious what the point of modern Minecraft is, and what part is appealing to modern people. I pop on sometimes purely because friends are playing, and it can be fun, and somehow I don’t think this is what you mean. Well, people do play for fun, but you are probably thinking of a more specific thing that makes it fun.

          • Zos_Kia@lemmynsfw.com
            link
            fedilink
            English
            arrow-up
            1
            ·
            3 hours ago

            I think what makes the game great is that it contains a number of game mechanics, which are all interlocked and play nice together. That gives it enormous versatility. You can be a nomad explorer, or a builder who stays at base and never sees a hostile mob. You can be a redstone engineer, or a farmer accumulating insane amounts of resources. You can create map art and barter with other map artists on the server. You can hunt bases and either grief them or contact their owners and get to know their history. You can play mini games on commercial servers or code your own mods and play PvA (player vs admin) on anarchy servers.

            You can find the exact combo and dosage that fits your playstyle, then switch gears a couple months later and turn the game on its head. I don’t know of many games with that kind of variety.

            • Sonotsugipaa@lemmy.dbzer0.com
              link
              fedilink
              English
              arrow-up
              2
              ·
              13 hours ago

              Minecraft has many issues unrelated to the game’s visuals, some of which have only received somewhat unsuccessful band-aid fixes (notably, enchanting+repairing mechanics)

                • Sonotsugipaa@lemmy.dbzer0.com
                  link
                  fedilink
                  English
                  arrow-up
                  2
                  ·
                  12 hours ago

                  On the spot, I’d say a fix for anvil mechanics.

                  Remove the XP cost increment upon repairing items, so that Mending is not an end-game necessity anymore.

                  Personally I’d say we could use an extra row in the inventory, but I can see why someone would think that’s too radical.

                  • Zos_Kia@lemmynsfw.com
                    link
                    fedilink
                    English
                    arrow-up
                    2
                    ·
                    3 hours ago

                    Remove the XP cost increment upon repairing items, so that Mending is not an end-game necessity anymore

                    Yeah i see your point, it can get frustrating at first. Personally i don’t hate it, getting to keep your tools forever is an endgame perk and as such, it needs a bit of organization and knowledge. You’ll have to have at least some basic villager breeding (for a Mending librarian), and some basic farms (auto-furnace for XP generation & storage, or just some mob farm).

                    That’s kind of why i think the game is well designed. To get endgame perks you need to interact with different game mechanics at least on a surface level, it’s great for discoverability and inspiration.

      • bacon_pdp@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        2
        ·
        22 hours ago

        It can but it doesn’t need to. The out of the box experience is better and the mods can do more fundamental changes to the gameplay experience.

        Hence superior

    • Lost_My_Mind@lemmy.world
      link
      fedilink
      English
      arrow-up
      20
      ·
      1 day ago

      Never heard of either of these projects.

      Time is the only thing that will be a minecraft killer.

      40 years ago, Super mario bros was the most impressive most popular game ever. Now, today, it still exists, but would you even BEGIN to play Super Mario Wonder in the same catagory of pop culture influence as Super Mario Bros 3?

      There will come a day when minecrafts users become too old to care. But it won’t be because another game does it better.

      Improvements don’t kill a culture. Apathy kills culture. Minecraft is less of a game and more of an entry in pop culture.

      • bacon_pdp@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        1
        ·
        22 hours ago

        That would be a long list but here is something that everyone can notice in the first minute.

        It loads and you are actively playing in a world before Minecraft even finishes its loading screen (I have seen Minecraft get stuck on a sync with Microsoft screen for 30 minutes with no option to skip the sync or do anything else to actually start game play).

    • Zorque@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      ·
      1 day ago

      Much as I’m sure it’s a quality entertaining game, with games as popular as Minecraft… the only thing that can kill it is collapsing under its own weight.