This may not be the most wholesome but I’m looking to make an indie rpg that tackles the non-choice of being born. There was a very angry thread about it lately and it’s making me think about why I don’t feel like him about this.
This may not be the most wholesome but I’m looking to make an indie rpg that tackles the non-choice of being born. T
This reminds me a bit Deltarune: it goes all the length to let you choose the head, torso, and legs you prefer… then its (referring to the body, aka “your creation”) favourite food, blood type, colour… a gift… then a name. Then it says: “your wonderful creation will now be discarded. No one can choose who they are in this world.”
It’s the same general “vibe” I get from your idea - we don’t choose certain things.
Oh, that’s a neat point! Atm I’m just writing out concepts I’d like to tackle narrative wise and on the technical side I’m testing up a photograph based workflow for my art assets.
This seems really interesting, please keep us updated! Do you plan on open sourcing it?
I’m working on an even less wholesome software, a digital dead man switch. It’ll send the user an email each month with a confirmation link in it, and if they don’t click it for a few months, they are marked as dead and predefined last messages are sent to recipients via email (or another platform if I’ll have the time to add it). It’s also open source and self-hostable.
I think this one on particular wouldn’t be open sourced due to the fact that I think it’d spoil the minor things that I’d like to add to the game. (For example make the quit game button in a certain state actually continue a cutscene or something like that)
You could warn the players that the game is best played blind, and the source code will have spoilers. Beyond that it’s up to them, I guess. (Or us. …I’m genuinely curious about your game.)
I think it’s reasonable to assume that most players won’t go through the source code. Those that do probably have a reason for it, such as wanting to improve the game. You could simply provide binaries.
If you don’t want to do that that’s fine, it’s your game after all.
This may not be the most wholesome but I’m looking to make an indie rpg that tackles the non-choice of being born. There was a very angry thread about it lately and it’s making me think about why I don’t feel like him about this.
This reminds me a bit Deltarune: it goes all the length to let you choose the head, torso, and legs you prefer… then its (referring to the body, aka “your creation”) favourite food, blood type, colour… a gift… then a name. Then it says: “your wonderful creation will now be discarded. No one can choose who they are in this world.”
It’s the same general “vibe” I get from your idea - we don’t choose certain things.
Oh, that’s a neat point! Atm I’m just writing out concepts I’d like to tackle narrative wise and on the technical side I’m testing up a photograph based workflow for my art assets.
This seems really interesting, please keep us updated! Do you plan on open sourcing it?
I’m working on an even less wholesome software, a digital dead man switch. It’ll send the user an email each month with a confirmation link in it, and if they don’t click it for a few months, they are marked as dead and predefined last messages are sent to recipients via email (or another platform if I’ll have the time to add it). It’s also open source and self-hostable.
I think this one on particular wouldn’t be open sourced due to the fact that I think it’d spoil the minor things that I’d like to add to the game. (For example make the quit game button in a certain state actually continue a cutscene or something like that)
Edit: Though otherwise all my other gamejam games are open source https://github.com/Gonzako
You could warn the players that the game is best played blind, and the source code will have spoilers. Beyond that it’s up to them, I guess. (Or us. …I’m genuinely curious about your game.)
I think it’s reasonable to assume that most players won’t go through the source code. Those that do probably have a reason for it, such as wanting to improve the game. You could simply provide binaries.
If you don’t want to do that that’s fine, it’s your game after all.
I’ll give it a consideration but what do you mean by simply provide binaries?
You can build binaries so that users don’t have to touch any code (and potential spoilers).
Yeah, but how does that make it open source tho?
You can provide binaries and release the source code.
Maybe we did choose it, and then part of the deal is getting your memory wiped.
My narrative goes around something like this! It isn’t about choosing to be born but choosing to undo it