That’s fun because I was wanting to make my own civ-like game. I’ve been thinking about that a lot the last 3 days.
Right now I am just at the “dream big” phase and I love it. I will probably abandon the idea after really working on it because I am a potato. Maybe I could work on that project tho.
Make your game as a total conversion mod for Unciv, then we all get TWO cakes.
Super fun game. I just wish it was easier to win in non-combat ways
That sounds like something easily modded; like a couple of integers somewhere. It would be cool to do (and seems vibe-code accessible if a model can hold the full script in context?)
Vibe coding is an utterly stupid idea that just results in you not knowing how the code works.
Kozy asked for a different rule set; essentially changing a few numbers related to non-combat victory (shorter research times, lower policy points required, etc). Identifying these numbers in a complicated code base, especially for a non-programmer, could be very difficult. For the non-programmer, understanding how the code works isn’t very important. You just need to know what to change, and perhaps make sure you don’t change more.
I think this is exactly a case where getting a novice programming friend to make a mod would make sense. Equivalently, to vibe code.
Unciv, not Uniciv. For search result purposes do you want to fix that typo?
Thank you!
This game and Cities Skylines… I’ve banned myself from them lest I become a complete goblin.
If we ever get a proper open source version of a city skyline like game…I need a sabbatical or early retirement.
Be the goblin you were destined to be
First time I’m hearing about this; looks great!
I was looking for the changes - I hope I found them at the right place:
Resolves - Fix ancient ruins not spawning as much as they should Maybe fix Android dev console - will require testing Fixed Happiness being found as a global stat Resolves - trigger conditionals are a superset not global uniques "Unowned" capitalized for consistency, whoops Added "unowned" tileFilter for By SomeTroglodyte: - Move parsing of localized numbers to UncivTextField - Better Validation of Nation colors - Avoid List.removeFirst() not being available on Android API 21..34 levels - Minor Unique documentation improvements - Fix doc writer escaping By RobLoach: - When capturing settlers, fix finding the Worker units with conditionals - Add ability to remove policies with ModOptions
EDIT: Lol, how the heck do I remove colour highlighting if I want to keep the code style otherwise?
Did not know this was a thing, thanks for the heads up!