Not sure how or why MY cpu is supposed to do the work a company should do to provide a decent online experience. Especially when the server, where all the clients are coordinated, is the best place to analyze the data stream for anomalies. Not to mention you just cannot ever trust the client to be running the the code it says it is on the hardware it says it is. The server is where anti-cheat has always belonged. (And tbh just sending the right data to the right clients would win half the fucking battle.)
keep your anticheat code off my cpu and on the server where it belongs.
wtf.
why is this so fucking hard for developers to understand?
Actually, it’s probably management who won’t right-size budgets.
Fuck.
Why is it so hard to understand that code on your CPU is far more effective?
Citation needed.
Not sure how or why MY cpu is supposed to do the work a company should do to provide a decent online experience. Especially when the server, where all the clients are coordinated, is the best place to analyze the data stream for anomalies. Not to mention you just cannot ever trust the client to be running the the code it says it is on the hardware it says it is. The server is where anti-cheat has always belonged. (And tbh just sending the right data to the right clients would win half the fucking battle.)
My citation is simply experience playing many different online multiplayer games and simple observation skills. If you had the same you’d understand.