I suspect, just by looking at the current market regarding microsd cards, that anything smaller than 64gb would actually be MORE expensive than the 64gb. going from 64 -> 32gb adds 2ct/gb, going down to 16 adds nearly 3ct/gb in addition, and i suspect that they would love to price the smaller cards even higher because the margin must be pretty tight by now if i compare the prices with what they were a few years back.
Also, production for smaller sizes has probably shifted down dramatically in the last years when i look at availability.
Cost/gb doesn’t matter if you’re not using the excess space, so that’s not really the right way to look at it. Suppose a 64gb cart costs $5, 32gb costs $4, and 16gb costs $3. If a game only needs 16gb, they’d save $2, regardless of the /gb.
And of course, Switch 1 carts are still being manufactured in those sizes. Not like they’re halting all production of S1 titles overnight.
I suspect, just by looking at the current market regarding microsd cards, that anything smaller than 64gb would actually be MORE expensive than the 64gb. going from 64 -> 32gb adds 2ct/gb, going down to 16 adds nearly 3ct/gb in addition, and i suspect that they would love to price the smaller cards even higher because the margin must be pretty tight by now if i compare the prices with what they were a few years back.
Also, production for smaller sizes has probably shifted down dramatically in the last years when i look at availability.
Cost/gb doesn’t matter if you’re not using the excess space, so that’s not really the right way to look at it. Suppose a 64gb cart costs $5, 32gb costs $4, and 16gb costs $3. If a game only needs 16gb, they’d save $2, regardless of the /gb.
And of course, Switch 1 carts are still being manufactured in those sizes. Not like they’re halting all production of S1 titles overnight.