Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

  • DragonTypeWyvern@midwest.social
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    2 days ago

    It is actually bad game design in the sense that there really isn’t a decent mechanic to escape monsters.

    5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action.

    The solution is rolling disengage as a series of skill checks (like World of Darkness would…) but then you have to explain how, exactly, a dude in full plate escapes a dragon.

    • jjjalljs@ttrpg.network
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      3 hours ago

      D&D, especially 5e, is just missing broad sections of game stuff so it can “leave it up to the DM”. Other stuff is really underbaked. Degree of success, succeed at a cost, non-violent conflict, ending combat other than totally wiping the other factions…

      That can be fine if everyone’s on the same page, but since D&D is the mega popular game you’re likely to be playing with new players, or just randos, and that can lead to tension.