• 3 Posts
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Joined 3 years ago
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Cake day: July 3rd, 2023

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  • As others have said, working from home has many benefits

    • no commute
      • save time
      • save money
      • less risk of disease and accident
      • often easier child care options
    • greater control over environment
      • offices are often too hot or cold for some
      • stock own food, drinks, toilet paper, etc
    • better pet access. Cat on lap. Dog walk easier.
    • easier wardrobe
    • several distraction categories removed
      • people walking up to your desk
      • loud meetings

    The commute alone is pretty big. If your commute is like an hour, that’s changing your salary from like $x / 10 hours to $x / 8 hours. That’s a big bump. If your daily pay was $1000, that’s like going from $100/hour to $125/hour.


  • No disagreement here.

    I realized when reading one of the other comments that my similarly sized complaint is it creates a lot of potential for problems at the game level as well as narrative when people make their characters in isolation. I kind of assumed that comes packaged with “and you all meet in a tavern”.

    Like, everyone makes a fighter and shows up to session 1. The dm’s going to have a head scratcher thinking about balance, and some players might be annoyed they don’t really have a niche of their own. A weird party like that can work, but it’ll be a happier experience if folks talk about it ahead of time.


  • It can work, as clearly shown by your rather wholesome example and many people’s games. But it’s also leaving a very large surface area for problems. Unlike real life, you can just avoid that by making your characters together.

    Maybe I should have said in my previous thread that while the “you all meet for the first time” is kind of cliché, there are more serious problems at the game level. And like it can work if everyone makes a fighter, but you can also make everyone’s lives easier if you discuss up front.




  • So as a senior, you could abstain. But then your junior colleagues will eventually code circles around you, because they’re wearing bazooka-powered jetpacks and you’re still riding around on a fixie bike

    Lol this works in a way the author probably didn’t intend. They are wearing extremely dangerous tools that were never really a great idea. They’ll code some circles, set their legs on fire, and crash into a wall.


  • I think the best game I’ve done started as “it’s a DND world and you’re a band on tour”.

    It started with a simple “the bridge is out on the way to your next show”, then there was a battle of the bands, a sketchy record label, and then the players organized a recall of the mayor that was in bed with the capitalists. That game went great places.



  • Not good.

    They could be ignorant and not understand how politics affects pretty much everything.

    They could be foolishly cynical and think that “none of it matters”, so they just don’t pay attention.

    They could be like pathologically avoidant and don’t want to talk about a potentially disharmonious topic.

    They could have shitty views they don’t want to talk about.

    Not good. Not good people.











  • Yeah I don’t really like the model where it starts basic and hard, and each failure makes it a little easier.

    Feels like it would be more interesting if you started with high stats, and each successful run you had to remove or lower something. Sure, you won with 200 health but can you win with 100? Hades kind of had this alongside the upgrades as you go.

    I didn’t like dead cells or rogue legacy that much because it felt like I would’ve won if I had grinded more, and that’s not what I want.

    I feel like games are usually a mix of execution challenges and numbers challenges. In a pure action game or other games without progression (eg: chess) you win or lose from your decisions and input. But in numbers games, you win or lose based on the stats. There’s really no way cloud from the start of the original ff7 can defeat disc 3 bosses. The numbers just aren’t there.

    Some rogue-lites feel like they’re trying to be execution games but have a less clear numbers check on top. Doesn’t always work for me.

    I do really like the traditional rogue like Crawl: Stone Soup, though. No meta game aside from the occasional player ghost.