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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • Personally, I find “5% of the time the outcome is astoundingly good, and 5% of the time it’s shockingly bad” kind of unsatisfying. Jarring, even. Picture playing darts and every 20 throws, missed the dart board completely, no matter how good you are at darts.

    I haven’t played pf2e but I think degree of success is a much more reasonable system.

    I also prefer games that aren’t flat probability. When you only roll one die, every outcome (on the die) is equally likely.

    But I think a lot of people playing DND don’t really care about rules, consistency, verisimilitude, or much anything beyond “lololol and then Kevin crit his stealth check so we said the goblin king didn’t see him at all as he stole the throne the goblin was sitting on!!!”. Which is fine, I guess.


  • I’ve always refused to pay a subscription, so I relate to that. I’m a big fan of Guild Wars (1 and 2) for not having one, and not having a power treadmill. It’s nice to hop in after a while away and still be competitive.

    I did get an old partner to play Path of Exile for a while. We still laugh about how that was kind of an anomaly - they don’t normally like that sort of game at all, but somehow we spent like 2 months hammering on it together.

    Always looking for good couch co-op. My current person isn’t much of a video games person, but Cat Quest II has been good fun so far. The Binding of Isaac was a little too much for them.



  • (Unless she also likes MMOs, then you’re meant for each other)

    My friend’s brother and brother’s wife play WoW together. They have their living room set up so they can play side by side. It’s nice they have a fun hobby they do together. (They also engage with real life, but they live far away so I rarely personally see them)





  • My ‘needs’ include what makes me want to continue living, regardless of what it looks like from your perspective

    My parents would fight about this sometimes. They would blur “need” and “want” together, and that caused difficulties. It’s imprecise and, in my opinion, immature, to conflate the two categories. If you’re looking at a budget and you smush everything into “needs”, how are you going to know what to cut? The electric bill by any reasonable metric is more important than another lego death star, assuming you plan to continue living in society.

    Furthermore, “I can’t quit my job at [evil megacorp], because then I might not be able to do luxury dining experiences as often” is laughable. Like, sure, there’s no way to live pure in our capitalist hellscape. We all have bills to pay. But highlighting “I like broadway” as the justification for “I help build AI used by ICE to deport people”? Come on. I’d respect it more if they just said out right that they don’t give a shit about other people. At least that’d be honest.


  • I don’t think most people could live on 65% of their current income. Many people are poor and can’t handle a surprise $500 expense.

    I could live happily on the median income of my area (NYC) - $113,400. Even if I got a more expensive apartment, I could make that work.

    I do wonder about people’s budgets sometimes. One of my friends has crushing medical, student, and credit card debt so they’re always struggling. But another friend was like “I can’t leave my job at [evil megacorp]! I need the money!” But when pressed slightly, their “needs” included broadway plays, fine dining, and every hot new game on steam (that they don’t even play). Most people are probably between those two extremes.






  • How many of the bosses can you walk in and just wipe the floor with on the first try

    A pretty good amount, though that’s confounded by playing lots of similar games over the years. But, like, I see the boss lift his weapon way up and I go “I bet he’s going to swing. I should get out of the way.” Sure, there is an element to “I’ve seen this before - I know if I run behind him after the big butt stomp I can hit him easily”, but that’s hardly unique to fromsoft.

    What sort of games don’t have enemies that you learn their moves? Like, you play Baldur’s Gate 3 and you learn “ok, that wizard has Sleep prepared, I should keep my HP up.” Or you play Hades and learn “ok, these guys like to charge but then take a second to recover”. This complaint is not unique to souls-likes but I don’t know if I’ve heard it brought against any other game.