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Cake day: July 3rd, 2023

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  • One of the things I learned from being in a group that rotated DMs: Some DMs really expect more or different things from players tactically.

    Like, when one guy was running you could pretty much just run into a room and fight, and you’d win. You’d have plenty of time to long rest, so you should just blow all your spells.

    The other guy expected like some scouting and planning. Take out the outer patrols first without letting them get a message to the castle, then assault the warlord. Going directly in means you’ll be flanked by those patrols. The total size of what you’ll be dealing with is pretty well known, so you can ration your spells out with pretty good information.

    And then there’s the “This dungeon is inhabited intelligent creatures that have spent years fortifying it against intrusion. You don’t know the layout or what forces you’ll face. Your enemies are advancing their goals, and every day you spend means more of your homeland is consumed by The Dirge”

    I’m between #2 and #3 there. The wizard struggled a little going from “leveled spell every round” to “I should think about my resources.”

    I still tend to run things a little too hard, but the group I ran for full time got into the groove and never wiped.



  • jjjalljs@ttrpg.networktoMemes@sopuli.xyzBumper sticker
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    3 days ago

    I’m not going to try to change your mind here. Changing someone’s mind means taking care to massage their emotions, make them feel good about themselves and you, and get them to make the decisions on their own for their own reasons. It’s a lot of work. I’m going to skip it.

    Have you considered that you might be stupid? I’m not joking. Seriously. Because “I haven’t personally seen it, so I don’t think it’s real” in this kind of context, maybe most contexts, is weapons grade stupid. What else don’t you believe in? Bacteria? France? Submarines?

    When you’re done being mad about being insulted, https://en.wikipedia.org/wiki/Violence_against_transgender_people might be a good entry point.








  • I’ve tried to run games (in a couple systems) that had complex NPC factions to engage with, and a lot of players just… don’t. I think sometimes they just don’t realize it’s an option.

    My last game was kind of picking up speed, where there was a bad megacorp (within it two main factions) and a fractured array of resistance groups. I was hoping the players would do some alliance building. It was kind of working, but then real life sort of scuttled the game.

    The other problem that happens to me a lot is I think about the game between sessions, and the players don’t. They don’t remember much detail. So I’ll be like, “And you discover he’s been working with the Seers the whole time!” And they’ll be like “the who? Is that bad?”. It’s hard to get factional stuff going if the players can’t keep straight who’s who.




  • I don’t think there are good arguments for eating meat, and I think people get mad at vegans because of the cognitive dissonance. “If eating meat is bad, and I eat meat, then I’m bad. But I’m not bad! They must be bad! They suck!”

    Sometimes you see this with other things. Like if someone walks or takes a bike instead of driving for the environment. “If driving is bad for the environment, and I do a lot of driving, I’m doing bad. But I’m a good person! Fuck them for making me feel bad!”

    Most people are just large children.

    Sometimes people try to justify eating meat. Some reasons are more defensible than others. Someone with severe allergies might have trouble getting nutrition from vegan options. Someone saying “but I enjoy it” is acting like a child.

    In short, most people are operating mostly on emotional levels. Facts don’t really matter. Feelings drive them. I think this is the root of most of our problems, honestly, that people can’t put aside their emotions.

    Personally, I try to minimize how much meat I eat, but I’m okay with accepting sometimes I do bad things.