• Lianodel@ttrpg.network
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      2 days ago

      Like others have said, the rules are… bad. Especially the latest edition. A couple of the older editions are “favorites,” but still mixed bags, and lots of people just take the setting and use it in another system entirely.

      There’s a Shadowrun actual play podcast called NeoScum that I loved (now concluded), and it began with “It’s like D&D mixed with Bladerunner!” and ended with “Fuck this, fuck Shadowrun, the universe rearranges itself so we can play a different game.” They even had a goofy recurring bit they would do whenever they had to stop play to look up rules or calculate something, which happened constantly. It’s also not a player issue, since they’ve switched to Call of Cthulhu for another story (Gutter) and just don’t have that problem.

      • entropicdrift@lemmy.sdf.org
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        2 days ago

        I recommend Sprawlrunners, a Shadowrun/Cyberpunk ruleset for Savage Worlds. We had a game that had been Shadowrun that we converted to Sprawlrunners rules and it ran fantastically.

    • zogrewaste_@sh.itjust.works
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      2 days ago

      Look at older editions. 6th is hot garbage published with criminally low quality material and he didn’t pay the freelance writers that contributed to the game.

        • deltapi@lemmy.world
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          2 days ago

          Shadowrun Returns is part of that trilogy, and pretty decent too.

          They can be played in any order - they’re all standalone stories.

          • VindictiveJudge@lemmy.world
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            2 days ago

            Returns is extremely linear and lacks a party though, in addition to the later games having improved mechanics. Also, there’s a mod for Hong Kong that remakes the Returns campaign.