You’re probably really far away from the VR Chat server. Try pinging Google or Cloudflare, which will tell you ping to the nearest datacenter (a rough estimate of ping caused by your local ISP).
Based on their numbers, you could probably expect 50-100ms to Google, and then add an extra 90ms to get from there to your VR Chat server.
My personal fiber connection gets under 2ms ping on Speedtest
That makes sense then. When people talk about their ISP ping, they’re usually talking about how long it takes to get out of the ISP’s network. So that 5ms Cloudflare ping is likely pretty close to what people would consider your internet’s ping.
Speedtest.net is a really common tool for measuring this, since it will automatically check where the closest server is. For your connection, any ping above 5ms you can probably assume is based on your physical distance to the server, or latency on the server’s end. I’m guessing Google doesn’t have a server quite as close to you as Cloudflare
Thanks for the details! This makes sense now. I started asking questions because it seemed wild that the only ping I pay attention to, the one shown in a game I play, would be up to 4.5 seconds on starlink. I guess it would be ~250ms at the top of the range they quoted.
Probably no. Your ping is abnormally high for fiber, I’d expect a sub 10ms ping for you.
That makes a lot of assumptions about what I am pinging, and the networking context.
In my case I was quoting my average ping in VRChat.
How can you quote 10-50 times higher and then tell me no when I calculate what that means for me?
Is it because latency does not scale in that way?
traceroute
liketraceroute cnn com
ctrl-c
at the third line.Don’t try to ping UK.battle.net or your numbers will be skewed by everything in between.
About 5ms.
Based on the various replies, it sounds like the poster I was originally replying to does not mean pings in any context.
They just mean in this context. Along optimal routes. Right?
So then 10x makes 50ms; sounds about right
You’re probably really far away from the VR Chat server. Try pinging Google or Cloudflare, which will tell you ping to the nearest datacenter (a rough estimate of ping caused by your local ISP).
Based on their numbers, you could probably expect 50-100ms to Google, and then add an extra 90ms to get from there to your VR Chat server.
My personal fiber connection gets under 2ms ping on Speedtest
It depends on the instance (people can make them in 4 regions of the world) but 90ms is common for US west and east, for me.
That makes sense then. When people talk about their ISP ping, they’re usually talking about how long it takes to get out of the ISP’s network. So that 5ms Cloudflare ping is likely pretty close to what people would consider your internet’s ping.
Speedtest.net is a really common tool for measuring this, since it will automatically check where the closest server is. For your connection, any ping above 5ms you can probably assume is based on your physical distance to the server, or latency on the server’s end. I’m guessing Google doesn’t have a server quite as close to you as Cloudflare
Thanks for the details! This makes sense now. I started asking questions because it seemed wild that the only ping I pay attention to, the one shown in a game I play, would be up to 4.5 seconds on starlink. I guess it would be ~250ms at the top of the range they quoted.
Of course. Still, an exception doesn’t disprove expected averages.
So you were only talking about when testing with ideal servers? Why is my example an exception? Are all games an exception?
Because we’re talking about the inherent latency of the connection, obviously.
How condescending. I’m obviously not wise to networking stuff. That’s why I was asking questions.