• mic_check_one_two@lemmy.dbzer0.com
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    1 day ago

    I’m guessing it’s something like when you lose to a boss you have to travel a senselessly difficult and long way back to the boss to try again?

    Exactly. Lots of bosses don’t have convenient save points nearby, so you’re forced to walk back from the save point every time. And many of the treks are either long or just outright annoying (cheesy enemies, obstacle courses, etc). It’s like the 5 Minute Long Unskippable Cutscene’s more annoying older brother, because this unskippable cutscene requires actual gameplay and focus.

    • curiousaur@reddthat.com
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      1 day ago

      Hot take here, but I don’t mind them. Exactly because they take focus. They tell me when it’s time for a break. If I’m not up for the runback, then I’m not up for aother attempt at the boss.

      • Pyr@lemmy.ca
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        1 day ago

        Eh, make it optional. On hard difficulty make it a thing, medium difficulty allow it to be skipped.

          • Pyr@lemmy.ca
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            1 day ago

            I haven’t played silksong, but I’m just going off other games in the past for my experience.

            If you make it through the hallway of meaningless denizens that just waste time and get to the boss, then die to the boss… Why waste time going through the meaningless denizens again to challenge the boss?

            I can see it on higher difficulties when you need to make sure you get through the meaningless denizens perfectly in order to preserve your health and resources to have a better chance of defeating the boss.

            But when you just want to experience the story on lower difficulty why make the denizens less powerful to make the boss easier when you can instead just put the save point in front of the boss in instead of the denizens? You’ve already made it through the denizens, it’s not like you’re skipping content.

            • curiousaur@reddthat.com
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              1 day ago

              Because if you can’t make it through the denizens, you can’t make it through the boss. It’s a filter.

              • Pyr@lemmy.ca
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                23 hours ago

                It’s not that you can’t make it through the denizens, making it through the denizens is usually easy. It’s just a waste of time for the most part.

              • okamiueru@lemmy.world
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                1 day ago

                What a weird take. It’s about respecting the players’ time. Making it through the denizens to the boss is not challenging whatsoever. Why would you think it is? It’s just tedious, and bad level design.

                • NewDayRocks@lemmy.dbzer0.com
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                  1 day ago

                  It’s a balance between immersion and world building and tedium.

                  In silksong the run backs never seen so far that it is tedious. The save point is not right next to the boss fights but for the most part they aren’t egariously far. Plus the save points serve as rest spots for the multiple paths you take. A save point at every boss would be detrimental imo.