To celebrate this milestone, we’re working on a game update for all platforms that will include several additions and updates as a THANK YOU!!

  • A new, playable environment, taking the characters of Expedition 33 to a brand-new location with new enemy encounters and surprises to discover.

  • Challenging, new boss battles for late-game players to overcome.

  • New costumes for each member of the Expedition, giving even more customization options for players throughout their adventure.

  • New text and UI game localizations into Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai, and Indonesian, bringing the total number of supported languages to 19.

  • And more to come…

  • Djehngo@lemmy.world
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    11 hours ago

    Challenging, new boss battles for late-game players to overcome

    Was Simon not enough 😨 I swear I am still getting the phase 2/3 music popping into my head randomly months later.

    Jokes aside, definitely playing this on release.

  • janewaydidnothingwrong@lemmy.world
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    23 hours ago

    I’m really glad this game took off like it has, it seems well made and fairly original (to my knowledge). I gave it a good shot and it is just not my kind of game but I had a good time seeing what it had to offer in the first act. Definitely a gorgeous game with an immersive feel

    • baatliwala@lemmy.worldOP
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      23 hours ago

      It’s genuinely one of my all time favourite games, prolly in my top 10. It’s just sooooo good to play and somehow I love it, it’s absolutely captured me even with its (few) flaws

  • elgordino@fedia.io
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    1 day ago

    Just picked this up in the Steam sale, looking forward to diving into it as the nights draw in.

    • 8H2k2139@lemmy.ca
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      1 day ago

      You won’t regret it - it took me until I was 80% through to realize it was the best thing I’ve played in many many years, and I’m still grinding endgame content because I can’t imagine parting with it

      • ampersandrew@lemmy.world
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        1 day ago

        I think I got fed up with how feast or famine the combat was. They wear FromSoft inspirations on their sleeves, but in those games, you can safely hang back and observe behaviors and patterns before you go in and try to dodge and parry and take them down. The wider normal dodge window did not seem to serve this purpose in this game, unless there’s some crucial mechanic that I completely missed. Often times, trying to dodge while learning the patterns, I’d lose a character to a single attack with intentionally tricky timing, and it would be easier to throw the fight and restart than it was to try to get them back in the fight and get my strategy up and running to deal damage. Then, of course, once I know the patterns, the fight is over in like 3 turns, and I take no damage at all.

        • Coelacanth@feddit.nu
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          22 hours ago

          I’m far from a parry god myself, so I simply built around it. Stacked HP and Defense on Maelle along with the First Strike Pictos and started every fight with her using Egide, which let her absorb damage for the team. Ran Lune with constant healing through Tsunami. Reasonable investment in HP and Defense on all my characters. The only times I ran into an issue of getting one-shot through the main game was when I deliberately went into a higher level zone - and at that point I felt like I had it coming. The optional superboss is a different story of course, but that’s a whole different issue and also kind of par for the course.

          Also this was on Normal mode and not Expert so YMMV.

          • ampersandrew@lemmy.world
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            22 hours ago

            I was on normal, spent basically every skill point I had on defense and HP starting around halfway through Act 2, since my damage was just about capped by that point. The combat feels great after you’ve already learned an enemy’s patterns, but the later game enemies (I basically only did the main story) were where they started one-shotting characters and this problem sunk in. Having to go through this huge discrepancy every time you find a new enemy just started to become annoying.

            • Coelacanth@feddit.nu
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              21 hours ago

              I did a ton of side content (basically all of it) so I probably was overpowered then in terms of levels/weapons/Pictos for the main story?

              The balance of the game is all over the place, that much I agree on. Especially the final act, which is a mess quite frankly. If you do any side content at all the final boss is a complete joke you probably kill in one shot and miss a bunch of cool attacks and mid-fight cinematics.

        • Screen_Shatter@lemmy.world
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          1 day ago

          This is why I ran Lune in party as a healer for 95% of the game. Layering healing pictos results in healing / revives that buffs the party too. If I couldnt survive that long enough to practice parries then I felt underleveled and would go explore elsewhere, upgrade weapons, etc.

          • 8H2k2139@lemmy.ca
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            1 day ago

            Yeah once you get some decent pictos on, you can build little engines for constant auto-healing by mid-game, and then dodging becomes less essential. The dodging for endgame bosses gets almost ridiculous and so your picto strategy becomes critical.

            I admit I was annoyed by the unfairness of dying to a pattern I haven’t learned yet early on, but you learn to work around it - and I say this as someone who detests QTEs and games with dodging 😂

      • dukemirage@lemmy.world
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        1 day ago

        The characters should honestly be played by French actors and actresses. It should generally be a French production, that’s part of the charme of the game.

          • Coelacanth@feddit.nu
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            22 hours ago

            Do it like Remedy does for Alan Wake: Pattinson acts and reads out the lines in (presumably butchered) French, but then have a separate native French actor do the voice and dub over him.

            Best of both worlds?

  • catalyst@lemmy.world
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    1 day ago

    This is so exciting! I definitely did not expect any more content out of this game so it’s a huge surprise. Will be awesome to jump back in.

    I just hope that the challenge level of the new fights feels appropriate eg level 99.

    • Rooster326@programming.dev
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      19 hours ago

      I would not recommend it if you have access to another gaming rig.

      It’s a beautiful game but it looks like a ps1 game on the Deck. You’ll really miss out on a lot of details.

      It is “playable” but one of the key features of the turn based combat system is that you can Parry, Dodge, And Jump when it’s the enemies turn. You’re not going to do that very well at the <20 fps on the deck.

      Even on my desktop, I didn’t get decent at the combat system until I turned the GFX to medium to get over 60 regularly

    • FiduciaryOne@lemmy.world
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      24 hours ago

      I tried it on Windows on the deck and it wasn’t what I’d call playable. I have relatively high framerate standards, but…it was like 15fps. Might be better on Linux.

      What did work decently was streaming it from my XBox Series X via XBPlay.

      • bss03@infosec.pub
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        22 hours ago

        I’m on Linux with an old AMD Pioneer (EDIT: AMD Radeon Vega Frontier Edition (radeonsi, vega10, ACO, DRM 3.61, 6.12.48+deb13-amd64)) video card, and I find the game playable, but just barely, and that’s after changing the Proton version to match the steamdb recommendations.

        There’s some visual glitches and definitely low frame rates, but I’m through the second Axon and past the barrier.

        Parrying is hard for me, but I just play on Story difficulty and still have fun.

  • Coelacanth@feddit.nu
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    1 day ago

    I’m still hoping for a “Definitive Edition” type update eventually. There are some parts that could definitely do with a retouching or restructure, the final act in particular.