I’ve almost got enough people that I’m thinking about running a cycling game. Thinking about something Warehouse 13 or Stargate style where each session will be a mission. I’ll have players sign up for which mission they’re available and they’ll be the “away team”. I’m hoping it reduces the scheduling nonsense.
I’ve run a game like that, and it worked well. The in-game lore was that everyone was part of a startup mercenary guild, and the adventure of the week was basically whichever characters had accepted that particular job posting. Nine players total, but we never had more than five at the table at the same time. It helped hand-wave away a lot of the “why is only half of the party here” stuff, because we could just say they were on other jobs, working on administrative stuff for the guild, or doing their own personal stuff.
Then the larger plot was largely focused on the intra-city politics that go into starting a new guild. All of the “you need to curry favor with a local powerful figure, because your guild needs something from them” type of stuff. The guild had taken out a rather large loan to get off the ground, so there was always some “enforcers will start breaking things if you stop making money” threat to keep the players focused.
And the individual players didn’t feel a ton of pressure to show up every week, which meant they were actually there because they wanted to be there.
That is the second time I have heard of Warehouse 13 in the past week.
I have been rewatching Eureka because it is one of my favorite shows, and a show I loved I think before Star Trek. What I never knew was that Warehouse 13 was a show that had crossover and existed. Good friend of mine talked about it the other day, so I downloaded it, and when I am done Eureka, I am going to start watching Warehouse 13.
Yeah, Warehouse 13 falls squarely in the peak of SyFy Channel’s “this is super campy but it’s fun” era when they were trying to rebrand. Super low budget special effects, bad CGI, etc… If you end up liking it, you may also enjoy Sanctuary, which is a sort of spin on the X-Men concept. It’s from that same era. Warehouse 13 is basically “magic item of the week” while Sanctuary is more “monster of the week”.
This comment just reminded me of something. I actually have heard of Warehouse 13 before. A friend tried to get me to watch it many years ago when I was rewatching Eureka at the time. And I refused. He pitched Warehouse 13 as a magic item of the week type show in such a way that he completely removed any sense of personality from the show. Like, I don’t know a single thing about the show other than the fact that it’s a warehouse and there are items in it. He didn’t tell me a single thing about any of the characters, meanwhile in Eureka, the only thing I care about are the characters. Especially Sheriff Jack Carter, who is my husband. One of many.
Yeah, you’ll have fun with W13. Definitely a found family vibe, with good characters and chemistry. I’ve found a lot of rewatch value, a comfort show, in a similar vein to Eureka.
It’s really fun. I just got the Blu-rays so my wife could watch it for the first time after she enjoyed Eureka and Warehouse 13 with me. @Stamets@lemmy.dbzer0.com I do recommend
God damn it. Well, I guess I’ll add it to the fucking list…
One day, eventually, I will get back to the Golden Girls. I don’t know when that is, but it will be some day.
Side note, but congratulations on figuring out the guaranteed trick in getting me to respond. Actually mentioning me in such a way that Lemmy will notify me. I get so many responses to my posts… It’s so hard to keep track of conversations on here.
Love warehouse 13! Like eureka, it’s kinda silly, but good heartwarming fun. Definitely good inspiration for dnd campaigns. I’ve always wanted to rip it off but set in planescape. Sending players to different planes to pick up weird artifacts without blowing their covers.
I’ve almost got enough people that I’m thinking about running a cycling game. Thinking about something Warehouse 13 or Stargate style where each session will be a mission. I’ll have players sign up for which mission they’re available and they’ll be the “away team”. I’m hoping it reduces the scheduling nonsense.
I’ve run a game like that, and it worked well. The in-game lore was that everyone was part of a startup mercenary guild, and the adventure of the week was basically whichever characters had accepted that particular job posting. Nine players total, but we never had more than five at the table at the same time. It helped hand-wave away a lot of the “why is only half of the party here” stuff, because we could just say they were on other jobs, working on administrative stuff for the guild, or doing their own personal stuff.
Then the larger plot was largely focused on the intra-city politics that go into starting a new guild. All of the “you need to curry favor with a local powerful figure, because your guild needs something from them” type of stuff. The guild had taken out a rather large loan to get off the ground, so there was always some “enforcers will start breaking things if you stop making money” threat to keep the players focused.
And the individual players didn’t feel a ton of pressure to show up every week, which meant they were actually there because they wanted to be there.
That is the second time I have heard of Warehouse 13 in the past week.
I have been rewatching Eureka because it is one of my favorite shows, and a show I loved I think before Star Trek. What I never knew was that Warehouse 13 was a show that had crossover and existed. Good friend of mine talked about it the other day, so I downloaded it, and when I am done Eureka, I am going to start watching Warehouse 13.
Yeah, Warehouse 13 falls squarely in the peak of SyFy Channel’s “this is super campy but it’s fun” era when they were trying to rebrand. Super low budget special effects, bad CGI, etc… If you end up liking it, you may also enjoy Sanctuary, which is a sort of spin on the X-Men concept. It’s from that same era. Warehouse 13 is basically “magic item of the week” while Sanctuary is more “monster of the week”.
This comment just reminded me of something. I actually have heard of Warehouse 13 before. A friend tried to get me to watch it many years ago when I was rewatching Eureka at the time. And I refused. He pitched Warehouse 13 as a magic item of the week type show in such a way that he completely removed any sense of personality from the show. Like, I don’t know a single thing about the show other than the fact that it’s a warehouse and there are items in it. He didn’t tell me a single thing about any of the characters, meanwhile in Eureka, the only thing I care about are the characters. Especially Sheriff Jack Carter, who is my husband. One of many.
Yeah, you’ll have fun with W13. Definitely a found family vibe, with good characters and chemistry. I’ve found a lot of rewatch value, a comfort show, in a similar vein to Eureka.
Well now I’m going to have to watch season 1 of Sanctuary…
It’s really fun. I just got the Blu-rays so my wife could watch it for the first time after she enjoyed Eureka and Warehouse 13 with me. @Stamets@lemmy.dbzer0.com I do recommend
God damn it. Well, I guess I’ll add it to the fucking list…
One day, eventually, I will get back to the Golden Girls. I don’t know when that is, but it will be some day.
Side note, but congratulations on figuring out the guaranteed trick in getting me to respond. Actually mentioning me in such a way that Lemmy will notify me. I get so many responses to my posts… It’s so hard to keep track of conversations on here.
Love warehouse 13! Like eureka, it’s kinda silly, but good heartwarming fun. Definitely good inspiration for dnd campaigns. I’ve always wanted to rip it off but set in planescape. Sending players to different planes to pick up weird artifacts without blowing their covers.