But… The mouse on the end of the string could bounce in any direction based on the motion you produce with the stick. So, in effect, there’s infinite variation.
But how many of those variations are effectively the same? There’s really not that much variety. Cat goes left, cat goes right, cat gets bored.
The cat should be allowed to select from different wands, strings, and attachable toys, then play in randomly generated arenas with different treat loadouts and procedurally generated hiding spots.
But… The mouse on the end of the string could bounce in any direction based on the motion you produce with the stick. So, in effect, there’s infinite variation.
But how many of those variations are effectively the same? There’s really not that much variety. Cat goes left, cat goes right, cat gets bored.
The cat should be allowed to select from different wands, strings, and attachable toys, then play in randomly generated arenas with different treat loadouts and procedurally generated hiding spots.
Anything less is just bad game design.
I’m not sure I can afford a randomly generating House, no matter how much the cat wants it!