Their store? I dunno but a lot of games on their got a upfront payment to only be on that store. If the devs choose to limit themselves to one store, fair enough. But I have a very deep problem with them receiving payment for it. Because suddenly the game isn’t “who can attract the most customers/devs via the best platform” but instead “who can pay the devs the most”. Doesn’t take a rocket scientist to see which of the two leads to better store fronts (case in point: even EA, etc. abandon their store exclusivity regularly because customers refuse to use inferior stores/launchers and want to stay on steam)
I’m not really paying attention, is it more than games that are using unreal engine?
Their store? I dunno but a lot of games on their got a upfront payment to only be on that store. If the devs choose to limit themselves to one store, fair enough. But I have a very deep problem with them receiving payment for it. Because suddenly the game isn’t “who can attract the most customers/devs via the best platform” but instead “who can pay the devs the most”. Doesn’t take a rocket scientist to see which of the two leads to better store fronts (case in point: even EA, etc. abandon their store exclusivity regularly because customers refuse to use inferior stores/launchers and want to stay on steam)
I’m mostly asking because they originally attracted devs using Unreal by waiving the license fee for the engine if they sold the game on their store.
I honestly just don’t pay that close of attention to release dates for most games anymore, so I just end up buying on steam when I see it anyway.