For every game that breaks compatibility due to anti-cheat there’s 100s more new games that don’t have it and probably run on Linux just fine. So on average, the compatibility always goes up.
I don’t even play Apex Legends and I’m still a bit butthurt to this day that they decided to add anti-cheat that broke Linux compatibility. They say it helped bring the amount of cheaters down though, but who can really tell besides those who collect the numbers - which is them.
Fortunately those are a minority of games. Most games now are working with Wine/Proton out of the box. Multiplayer games are the only thing I ever look at compatibility lists for.
Unfortunately these minority of games are actually popular games. I think GTA 5 Online no longer works on Linux too. There was more popular games doing that.
The game is Steam Deck verified and the developer even noted that Steam Deck support for the new anti-cheat was tested before release. I played a few hours right after release and it worked fine, so not sure when “initially” is.
No. The most played games on steam are multiplayer games that use some sort of anti cheat. Those anti cheats often break linux compatibility when the game or anticheat itself gets updated. So going by number of games you are mostly right, but going by player counts there are often massive setbacks that either dont get fixed at all or only very slowly. Apex Legends and The Finals are prime examples of this flip flopping between working and broken.
The most played games on steam are multiplayer games that use some sort of anti cheat.
However, lot of the most played Steam games are well supported and never have an issue with anti cheat whatsoever: https://steamdb.info/ such as Counter Strike 2 and Dota 2 (2 most played games). There are also lot of single player games as the most played games. Therefore this is a mixed bag.
Those anti cheats often break linux compatibility when the game or anticheat itself gets updated.
They not break often Linux compatibility when game or anticheat is updated. That’s false statement. There are games, when it happens. But that is not “often”. I play games with Anticheat on Linux and they do not break, such as Marvel Rivals and previously Overwatch and Splitgate too (besides Valves own games, but that is self explanatory). This never happened. So the “often” part is misleading here.
Strange headline. Isn’t it always at an all-time high since once you get something to run, that’s it?
Some games get patched to break compatibility, usually with anti-cheat. Apex Legends and Battlefield 1 are examples of that.
For every game that breaks compatibility due to anti-cheat there’s 100s more new games that don’t have it and probably run on Linux just fine. So on average, the compatibility always goes up.
I don’t even play Apex Legends and I’m still a bit butthurt to this day that they decided to add anti-cheat that broke Linux compatibility. They say it helped bring the amount of cheaters down though, but who can really tell besides those who collect the numbers - which is them.
Oh, I see. I don’t play anything like that, so I was oblivious to the issue. Thanks!
Fortunately those are a minority of games. Most games now are working with Wine/Proton out of the box. Multiplayer games are the only thing I ever look at compatibility lists for.
Unfortunately these minority of games are actually popular games. I think GTA 5 Online no longer works on Linux too. There was more popular games doing that.
Outlast trials is the latest game (to my knowledge) that added eac (due to a pretty useless pvp mode) and broke Linux compatibility
Not true; works fine on linux.
I guess they enabled Linux support then in eac because it didn’t work initially
The game is Steam Deck verified and the developer even noted that Steam Deck support for the new anti-cheat was tested before release. I played a few hours right after release and it worked fine, so not sure when “initially” is.
They mean by percentage, for one thing. And new games come out all the time.
No. The most played games on steam are multiplayer games that use some sort of anti cheat. Those anti cheats often break linux compatibility when the game or anticheat itself gets updated. So going by number of games you are mostly right, but going by player counts there are often massive setbacks that either dont get fixed at all or only very slowly. Apex Legends and The Finals are prime examples of this flip flopping between working and broken.
However, lot of the most played Steam games are well supported and never have an issue with anti cheat whatsoever: https://steamdb.info/ such as Counter Strike 2 and Dota 2 (2 most played games). There are also lot of single player games as the most played games. Therefore this is a mixed bag.
They not break often Linux compatibility when game or anticheat is updated. That’s false statement. There are games, when it happens. But that is not “often”. I play games with Anticheat on Linux and they do not break, such as Marvel Rivals and previously Overwatch and Splitgate too (besides Valves own games, but that is self explanatory). This never happened. So the “often” part is misleading here.