Sometimes you even get fewer bugs on Proton.
One of the best examples was the release of FF7 Remake - it had really bad stutter on release on Windows… but not on Proton.
People even used DXVK (which is part of Proton) on Windows in an attempt to fix it.
I know it happens, but it’s rare. Other example is Nier:Automata after valve created super fast shader compiler for AMD cards - game is so unoptimized that saving CPU cycles on shades not only compensates for overhead but also exceeds windows performance.
It actually happens more than you’d expect.
Sometimes you even get fewer bugs on Proton.
One of the best examples was the release of FF7 Remake - it had really bad stutter on release on Windows… but not on Proton.
People even used DXVK (which is part of Proton) on Windows in an attempt to fix it.
I know it happens, but it’s rare. Other example is Nier:Automata after valve created super fast shader compiler for AMD cards - game is so unoptimized that saving CPU cycles on shades not only compensates for overhead but also exceeds windows performance.
Again it’s rare and relates to poorly coded games