• Postimo@lemmy.zip
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    10 hours ago

    That’s valid, we might have under utilized rituals in replacing much of what I felt was lost in vancian casting. I still feel the homogenization of powers, while very sensible from a mechanical standpoint, stood out to me as very video game.

    I can see you’re point in spell slots use for environmental vs combat, I think that was part of what I found interesting in caster classes in 3.5, and later pf1.

    I get that there is a lot of intelligent design in 4e, and I think on a mechanical level it makes a ton of sense, but I think ultimately it comes down to rules vs rulings mentality to the game. I would say it was very much on the side of rules, and for many players that felt much more like the MMOs they knew than a TTRPG.