I once told a player a roll was impossible, so she shouldn’t bother. She gave me a look, picked up the dice, and rolled a crit (this was a 3d6 system, so that’s a 1 in 216 chance). I don’t care what the rules say. If I refused that dice witch her roll, my dice would forever roll naught but garbage.
Yeah, you might need a hard success for this, probably too difficult for your party…
Fuck.
Play Pathfinder instead. Nat 20 means nothing.
I once told a player a roll was impossible, so she shouldn’t bother. She gave me a look, picked up the dice, and rolled a crit (this was a 3d6 system, so that’s a 1 in 216 chance). I don’t care what the rules say. If I refused that dice witch her roll, my dice would forever roll naught but garbage.
There’s no critical success for ability tests in DnD either.
Yeah, I know. Most DMs know. Most players know. That doesn’t mean most actually play that way.
I do, but I don’t run pathfinder as we have another DM that does it. Honestly I love combat in this game.
I was mostly referring to any game where you set them to impossible odds (e.g. Cthulhu) and they just roll their highest critical.
So basically I either rob them or let them do some John Woo cinematic shit with doves and all.
You can never have enough doves