• 23 Posts
  • 516 Comments
Joined 2 年前
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Cake day: 2023年6月11日

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  • My group does weekly 2 hour sessions, so 5e combat can last weeks. By the third session of combat the players are starting to forget the stakes of the fight.

    I’ve had similar experiences with 2 hour sessions in both D&D and Cyberpunk RED. I’ve started aiming to have fights done in one session, usually with the opponents having some win/lose condition that will end the fight logically.

    For my next campaign, I think I’ll give Blades in the Dark a shot. I also want to try Ten Candles, but I hear that can be tough.


  • The trick is to say “this is just a practice roll” where the die can hear you, but wink at the GM so they know it’s the real roll. That way, the die will be a spiteful little punk and throw out the nat20 for the “practice”.

    But don’t do that too often, or the die will figure out the trick.


  • My grandmother got cochlear implants for both ears after she became unable to hear. She loved that she was able to talk to people again. She said that listening to music wasn’t as good as she remembered, but it was better than what she had. I don’t think the garbling sound ever disappeared.

    Do what feels right. If you don’t get it now, you can always get it later.


  • I feel like this is the best approach. An ally is an ally. If they have weird, socially unacceptable, or poorly thought out ideas, but they

    1. aren’t acting on them,
    2. don’t promote them,
    3. still act in good faith on issues we have in common,

    then they’re fine for the stuff we care about. The right has built a big tent because they understand this. We’re only holding ourselves back by subjecting each other to purity tests.

    As always, there are limits, but generally we need to build more coalitions.