• arrow74@lemmy.zip
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    18 hours ago

    Right that’s the issue they keep targeting the same age group when they did have the option to try and keep their old fans too.

    Honestly the core games could easily have all included the hard mode from B/W2 would have probably kept me engaged for at least a couple or more games

    They really didn’t need any radical changes to keep their old fans either

    • FlexibleToast@lemmy.world
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      17 hours ago

      And then repeat the mistakes of companies like Harley where their demographic is literally dying off?

      I think it would make sense for their core games to stay targeted at the youth. Then use their spin offs like Legends to try new things like a more “mature” game.

      • arrow74@lemmy.zip
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        17 hours ago

        See this is where you ignored the last part of my comment. If you hadn’t you’d get why the Harley example makes absolutely no sense

        Nintendo could make some pretty small QOL adjustments that would make older fans very happy and not really make much of a difference at all to younger fans.

        I never suggested to make their games more mature. There’s plenty to do that’s still friendly to their target demographic that would still keep the older demographics engaged

        • Tollana1234567@lemmy.today
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          6 hours ago

          the problem is masuda, he clearly stated he was going to make slop int the first iteration of the switch console(sword and shield), and every other game. and people still bought it and complained about it.

          the card game is almost unplayable because of scalping.

        • stray@pawb.social
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          16 hours ago

          A simple demonstration of this are the Yugioh and Digimon franchises which consistently appeal to a wide age range.

          • Tollana1234567@lemmy.today
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            6 hours ago

            pokemon just had better marketing, yugioh and digimon are much more complex than pokemon(probably too complex for the simplicity of pokemon).

          • arrow74@lemmy.zip
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            16 hours ago

            A toggleable hard mode is really that much to ask for?

            A menu option to disable exp share?

            Fuck man just give me another pokeathlon

            I don’t see how any of these optional things would ruin the expirence, be expensive to implement, or are that much to ask for.

            Hell I’d love to be able to go into buildings again, but I guess that would ruin the games irrevocably

        • FlexibleToast@lemmy.world
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          16 hours ago

          See this is where you ignored the last part of my comment. If you hadn’t you’d get why the Harley example makes absolutely no sense

          I’m blind in that case because I don’t see anything that contradicts the Harley example in your statement.

          • arrow74@lemmy.zip
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            16 hours ago

            Maybe when I said they didn’t need “radical changes” you thought I meant they shouldn’t change the games? Because I meant they wouldn’t have to make any radical changes to their current products to make them more appealing to their older fans. I’m saying they could keep basically all the changes that make the modern games modern and add some simple things like menu options for difficulty and maybe some optional content similar to old events (contests, pokeathelon, etc.) or a really a long list of small tweaks that dobt change the modern games much at all. Just enough change to make them more appealing and challenging for those that want that.

            That could be the confusion.