• Stupendous@lemmy.world
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    1 day ago

    There’s practically no moat right now for VR operating systems. Meta had the closest because of their studios. Wide open again for Valve and SteamOS/Linux

    • AnchoriteMagus@lemmy.world
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      1 day ago

      If anyone’s ever going to be able to crack the secret to widespread adoption of VR, I think it’ll be Valve.

      • Truscape@lemmy.blahaj.zone
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        1 day ago

        In the VR modding scene for games (things like Minecraft Java edition being playable with an Index), SteamVR/OpenXR has become the defacto standard already, and in games like VRChat, the vast majority of high quality content needs a PC with SteamVR running to have it function.

        VR will probably remain a dedicated niche for a long time, but innovation and embracing open standards will continue to happen :)

    • FishFace@piefed.social
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      17 hours ago

      It still needs to get over the hurdle of VR headsets being heavy and therefore uncomfortable, and motion sickness. There are some technological solutions that can improve motion sickness, but they’re not currently practical.

      • mnemonicmonkeys@sh.itjust.works
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        17 hours ago

        It still needs to get over the hurdle of VR headsets being heavy

        It’s not necessarily about weight, so much as balance. An unbalanced headset puts alll the weight on the wearer’s nose and cheeks. The Steam Frame addresses this by moving the battery to the back of the user’s head, making the headset significantly more balanced