• illi@piefed.social
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    1 day ago

    Right after a fairly well received expansion too. Definitely one of the weirder shutdowns.

    • FauxLiving@lemmy.world
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      1 day ago

      They had too many suits directing the developers to make the game something it wasn’t designed to be.

      It was originally going to be like Rust or Ark but with more traditional RPG-style progression. Then they were told to make it a match-based game (like the instanced PvP mode with the bases, I forget the name) and then around 6 months before the scheduled release date they were directed to shift to an MMO.

      This destroys all of the balancing of crafting/combat/death/etc and requires a huge amount of PvE content creation and iteration.

      There were things that were good about the game. Open world small group PvP was fun, the ability to crouch/go prone to stealth added a fun strategic layer.

      I quit while farming for the top tier endgame armor (before they added the item level system) and I had managed to get a high jewelcrafting level so I only had about 3 other people who could even compete on prices… then the duping glitch was discovered and the devs did absolutely nothing about it so the armor that I’d spent around a hundred hours farming was given out to every member of the opposing factions and then the window dragging invulnerability was discovered (so you could stand on capture points and be immune to damage while still capturing the point) and not fixed for weeks and weeks.

      By the end the groups that owned everything were the ones that exploited heavily, so I quit.