• SSTF@lemmy.worldOP
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    5 days ago

    It’s not a “Christian game”, its a game where the setting which is a violent, fractured place and Christianity has a large in-universe footprint, including factions.

    Iron Tower Studio games makes quite good RPGs.

    • 46_and_2@lemmy.world
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      3 days ago

      Iron Tower’s “Age of Decadence” was quite good, if a bit clunky and hampered by Unity limitations. Will check this out.

    • Jumbie@lemmy.zip
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      5 days ago

      Aight. I didn’t watch the video, to be fair.

      An article I might have read but I’m all burnt out on Christianity doing all the evil shit in real life.

      I wonder what demographic is seeking this specific game out as a form of escapism?

      • dukemirage@lemmy.world
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        5 days ago

        I wonder what demographic is seeking this specific game out as a form of escapism?

        CRPG and SciFi Fans? And it’s not like Tolkien-esque fantasy and Warhammer and the likes aren’t heavily influenced by Christian believes and mythology.

      • teawrecks@sopuli.xyz
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        4 days ago

        First off, not all video games are escapism, just like not all film is camp. The genre of science fiction is only as good as the philosophical thought problems and potential ethical dilemmas it poses.

        Once you get past thinking of Christianity as a uniquely negative force in society, and instead see it as another fiction on the pile of stories humans have invented, it’s intellectually interesting to think about the political and psychological impact that all our various religions have had on the trajectory of our species, and could have as our technology advances.

        Fantasy often depicts Inquisitors brutally persecuting sorcerers, which is historically accurate for Christianity 300-700 years ago. Why shouldn’t SciFi attempt to explore the evil we see in Christianity today, but set in the distant future?

        • Jumbie@lemmy.zip
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          4 days ago

          But Christianity is a negative force in life. Maybe ignoring that truth fills the escapism requirent that is so essential to enjoying a video game.

          • teawrecks@sopuli.xyz
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            4 days ago

            escapism requirent that is so essential to enjoying a video game.

            Again, this is simply not true. It may be true for you, but does not universally apply to the entire art form.

              • teawrecks@sopuli.xyz
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                4 days ago

                Due to its nature, I’m not going to be able to explain art to you. Cheers.

                • Jumbie@lemmy.zip
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                  3 days ago

                  Art is escapism. Otherwise it’d be a structure instead of architecture.

                  There, I explained it to you.

                  • prole@lemmy.blahaj.zone
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                    3 days ago

                    Art isn’t just escapism. Sometimes it’s a way to help us understand, contextualize, and/or cope with our own reality.

                  • teawrecks@sopuli.xyz
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                    3 days ago

                    This feels like you’re doing the “qualityslop” troll lol.

                    I think you could make art that is escapist in theme, but by definition escapism is any effort you make to “escape” your reality, or the reality of the human condition. In contrast, the value of art is that it gives us a way to communicate about our reality and/or the human condition using a language that lives past literal interpretation.

                    Art doesn’t help us to escape our reality, it specifically embraces it and helps us understand and communicate about it. Art is the opposite of escapism.