They provide an excellent user experience. They have one of the few stores where you can actually get reliable user reviews. Their return policies are generous. I’ve never had any problems with fraud or scams. Their search and recommendation functions are pretty good.
To me, that’s a great deal and they’ve earned every penny of their markup.
And if their percentage was unreasonably high, their competitors would sell at lower prices. Strangely, they don’t. Which tells us that Tim’s complaints are nothing but bullshit.
They don’t because they are not allowed to. Valve makes game developers sign a contract that if they want their game on Valve, they cannot put it at a lower price on any other store.
Vale literally and probably does and has. 30% of revenue is not a reasonable fee for basically anything. That’s a Mafia markup.
Like lmfao, it takes dozens to hundred of devs like 5-7 years to make a game like Baldur’s Gate, and you think that Valve deserves 30% of all of their sales for managing the same basic storefront they built 20 years ago.
“overcharge” is entirely in the eye of the purchaser not the devs. Given the difference in user experience between Steam and any other launcher (sadly even/especially GOG), Steam charges less than I’d be willing to pay.
You seem to be operating under some notion that particular work deserves a particular amount of pay. That’s backwards. People pay for what they get, not for what the seller’s cost of goods.
We know that Larian is doing very well financially. Their devs are happy and well paid.
You seem to be operating under some notion that particular work deserves a particular amount of pay. That’s backwards. People pay for what they get, not for what the seller’s cost of goods.
You seem to be operating with no knowledge of how capitalism is supposed to work. I’m the long run competition amongst consumer options forces companies to drive prices down to ~ costs + a reasonable margin.
Where that doesn’t happen is in cases of monopolies, monopsonies, oligopolies, and generally in areas where there is a lack of competition.
Like in the case of Valve’s effective PC gaming monopoly and gamer’s dumbass insistence on defending it.
We know that Larian is doing very well financially. Their devs are happy and well paid.
So the fuck what? You think every developer is? You think Larian wouldn’t appreciate 30% of all of their sales money not going straight to Valve for doing jack shit?
I haven’t studied “capitalism” but my Masters degree is in Financial Engineering. Since you seem to care about formal economics, how do you propose solving Akelof’s Market for Lemons?
Valve solves the information asymmetry. That’s a net gain for both buyers and sellers. But you’ve studied economics, so you probably know that already.
So let’s skip to the meat of the question. How do you propose determining the intrinsic value of resolved information asymmetry.
I have no idea how many devs worked on BG3 and that number has 0 impact on my enjoyment of the game. Given the number of hours I spent playing BG3, the price made it one of the cheapest forms of entertainment available.
And, as a developer, I really don’t care how much companies pay to marketing vendors. Developer pay is generally negotiated when you’re hired. I haven’t worked in B2C but, as I understand it, they usually pay bonuses on sales volume rather than profits.
You seem to have completely missed the point that Valve does not deserve 1/3 of all gaming revenue for running an automated digital store.
And, as a developer, I really don’t care how much companies pay to marketing vendors. Developer pay is generally negotiated when you’re hired. I haven’t worked in B2C but, as I understand it, they usually pay bonuses on sales volume rather than profits.
Honestly what are you even trying to say here? That because you write B2B software on a salaried basis, that that means that an indie game dev doesn’t care whether or not Valve takes 30% of all of their revenue?
Like no shit sherlock, thats a matter of you being a salaried employee. If you owned your own company you would very much care about a middle making taking 1/3 off the top.
You’re just going to link to an unrelated article?
Literally all that says is that the Larian Publishing Lead doesn’t like Epic buying exclusive game rights. It says literally nothing about their thoughts on Steam’s 30% of revenue fee.
Valve doesn’t overcharge me.
They provide an excellent user experience. They have one of the few stores where you can actually get reliable user reviews. Their return policies are generous. I’ve never had any problems with fraud or scams. Their search and recommendation functions are pretty good.
To me, that’s a great deal and they’ve earned every penny of their markup.
And if their percentage was unreasonably high, their competitors would sell at lower prices. Strangely, they don’t. Which tells us that Tim’s complaints are nothing but bullshit.
They don’t because they are not allowed to. Valve makes game developers sign a contract that if they want their game on Valve, they cannot put it at a lower price on any other store.
Vale literally and probably does and has. 30% of revenue is not a reasonable fee for basically anything. That’s a Mafia markup.
Like lmfao, it takes dozens to hundred of devs like 5-7 years to make a game like Baldur’s Gate, and you think that Valve deserves 30% of all of their sales for managing the same basic storefront they built 20 years ago.
That’s absurd.
“overcharge” is entirely in the eye of the purchaser not the devs. Given the difference in user experience between Steam and any other launcher (sadly even/especially GOG), Steam charges less than I’d be willing to pay.
No, it’s a fucking monopoly 30% extortion fee.
Like honestly, have you ever even seriously contemplated running a business in your life?
What do you think you pay 30% of REVENUE for? Go ahead and list of out expenses for any normal business that chew up 30% of revenue.
We’ll wait to see how comparable they are to the glory that is Steam’s two decade old launcher and blob storage account.
You seem to be operating under some notion that particular work deserves a particular amount of pay. That’s backwards. People pay for what they get, not for what the seller’s cost of goods.
We know that Larian is doing very well financially. Their devs are happy and well paid.
You seem to be operating with no knowledge of how capitalism is supposed to work. I’m the long run competition amongst consumer options forces companies to drive prices down to ~ costs + a reasonable margin.
Where that doesn’t happen is in cases of monopolies, monopsonies, oligopolies, and generally in areas where there is a lack of competition.
Like in the case of Valve’s effective PC gaming monopoly and gamer’s dumbass insistence on defending it.
So the fuck what? You think every developer is? You think Larian wouldn’t appreciate 30% of all of their sales money not going straight to Valve for doing jack shit?
I haven’t studied “capitalism” but my Masters degree is in Financial Engineering. Since you seem to care about formal economics, how do you propose solving Akelof’s Market for Lemons?
Valve solves the information asymmetry. That’s a net gain for both buyers and sellers. But you’ve studied economics, so you probably know that already.
So let’s skip to the meat of the question. How do you propose determining the intrinsic value of resolved information asymmetry.
Lmfao, you’re literally trying to pull a Goodwill Hunting? Bruh we’ve seen this movie.
How about you explain precisely what information is asymmetric and what they’re solving?
You’re the one claiming to be the economics expert. I’m simply correcting the record.
What exactly is the problem with the launcher? It works fine.
How many people did it take to make Baldur’s Gate?
Do you think it took Valve 30% of that number to maintain steam during that time?
That’s a completely irrelevant number.
I have no idea how many devs worked on BG3 and that number has 0 impact on my enjoyment of the game. Given the number of hours I spent playing BG3, the price made it one of the cheapest forms of entertainment available.
And, as a developer, I really don’t care how much companies pay to marketing vendors. Developer pay is generally negotiated when you’re hired. I haven’t worked in B2C but, as I understand it, they usually pay bonuses on sales volume rather than profits.
Whoosh.
You seem to have completely missed the point that Valve does not deserve 1/3 of all gaming revenue for running an automated digital store.
Honestly what are you even trying to say here? That because you write B2B software on a salaried basis, that that means that an indie game dev doesn’t care whether or not Valve takes 30% of all of their revenue?
Like no shit sherlock, thats a matter of you being a salaried employee. If you owned your own company you would very much care about a middle making taking 1/3 off the top.
So you don’t care that Larian isn’t harmed, you don’t care that the dev’s aren’t harmed, you don’t care that the consumer isn’t harmed.
You just feel bad for Epic?
If Larian has no problem, why do you?
Also https://www.pcgamer.com/software/platforms/in-response-to-epic-ceo-tim-sweeney-waging-war-on-steam-larians-publishing-lead-says-giving-everyone-everything-for-free-might-bump-numbers-but-doesnt-create-a-viable-storefront/
So you’re not going to answer the question?
You’re just going to link to an unrelated article?
Literally all that says is that the Larian Publishing Lead doesn’t like Epic buying exclusive game rights. It says literally nothing about their thoughts on Steam’s 30% of revenue fee.
Like seriously what do you care? Why does it matter to you how much cut Steam or Epic take?
Personally I just don’t give a shit. I am supporting Linux gaming development, that’s all I care about.