Monster Hunter Wilds fans are asking Capcom for answers after one player seemed to discover that PC performance is dictated by the number of DLCs a user has.
Something I just realized is that this fits exactly with the “Only happens in production” issues many coders run into.
Anyone in the studio would obviously install all the DLC, since they need to test its contents. They’d also run habitual tests without the DLC to verify it’s not necessary, and that it passes basic checks. But, they wouldn’t do that often. Same with how, say, many webapps run internally without the 80 MB of tracking scripts.
Something I just realized is that this fits exactly with the “Only happens in production” issues many coders run into.
Anyone in the studio would obviously install all the DLC, since they need to test its contents. They’d also run habitual tests without the DLC to verify it’s not necessary, and that it passes basic checks. But, they wouldn’t do that often. Same with how, say, many webapps run internally without the 80 MB of tracking scripts.