• 16 Posts
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Joined 3 years ago
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Cake day: June 9th, 2023

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  • The one I’m on has a very functional “search and install” app, but I still find myself habitually opening up terminal for installation out of “fastness”. Maybe it’s a poor impulse I should correct.

    Probably the biggest thing driving terminal use is opening and configuring system files. You can do that with the file explorer and an elevated text editor, but a lot of guides aiming for conciseness will give you some command to wget a long file online, then insert content into a text file by path in one line.



  • I’m a little half and half on it. A lot of people like myself are fed up with the obsessive way AI is pushed into everything, but I can see it having uses.

    For instance, sifting through 20,000 “This user didn’t accept my argument evidence” reports to find some that have merit; that can be worthwhile, even if all it does is alert a human to take a look and make a full judgment. Besides, the bar for quality moderators on sites like Reddit is low.





  • I can give my historical experience. Early 2025, I saw horrific articles on Copilot and decided to switch early. I had a bad distro hopping experience. First tried Linux Mint, might have been a slightly old install, but even my wifi didn’t work. Tried a later install, and it was much better, but game performance wasn’t great. Hitman WOA didn’t even load levels. Helldivers 2 had an annoying white border (I eventually fixed this a year later using an odd hack)

    I then tried Bazzite. I didn’t quite like the layout, but it functioned. I had a hard time installing apps; it tried to simplify this with various virtualization/containerized solutions, but it meant so many tutorials for basic native-Linux apps didn’t work.

    When W10 EOL came around, I tried another distro well touted: CachyOS. It was very smooth. I learned it’s Arch, same as the Steam Deck, and does have some “technical complexities” which I felt I wanted to avoid, but I guess in the end it’s been nothing I’m not a little used to from my work as a programmer. It mostly uses okay UIs for system settings, and some programs require you to use another package installer rather than their default “Octopi”. Some of my early issues came from installing Flatpaks rather than Arch User Repository items.

    Games have been fantastic. Rarely when something uses video I need ProtonGE, which is an easy toggle; I should probably just make it default. Helldivers 2 and Division 2 seem to run better than on Windows.

    The biggest decider has been: Changing to Linux was NOT annoyance free. There was transition, there was fiddly configuration, and I replaced some apps I use. A key thing is, Windows was quickly moving away from being annoyance free - stuffing Copilot and OneDrive ads into EVERYTHING. So, even accepting a few Linux struggles ended up being an overall lesser frustration.








  • As long as people are able to stay civil, I’m definitely happy to dive into this subject, because it interests me a lot and I’m eager to see if anyone feels they learn something from it.

    if the creator wants his characters to look a specific way then so what?

    Valid sentiment, but it gets weird when “the creator” is not just one auteur, but a big network of interconnected developers. One may “really want a hot springs scene with detailed looks at the female lead’s boobs”, while much of the rest of the devs are uncomfortable with it, think it will hurt narrative pacing, or even think it could hurt sales.

    I do think it’s hard to argue that sex un-sells, but there’s at least some slight data to suggest it. Two games come to mind. One is Xenoblade Chronicles 2, the other is Nier Automata. Both games sold well and had dedicated fans - but both also had a decently large number of players that saw what they viewed as “cringey anime hornbait” and decided to ignore it - even if the game would’ve readily contained other features they might have enjoyed - intricate JRPG mechanics and DMC combat. I don’t even view that audience as “prude” - they just generally held the sentiment that the sexiness was so out of place, it was distracting from the core themes of those games. In N:A’s case, it was a much smaller minority, but you could see in Xenoblade Chronicles 3 it kind of toned sexualization back.

    if you’re upset that there’s an unrealistically attractive male or female in a game, respectfully, go fuck yourself. There’s millions of video games that you can also enjoy without your weird preconceived notions that video game characters need to be as attractive or less attractive than you personally are. Video games are a fantasy for a reason.

    THIS, I think, is the biggest misconception. Although this is hard to cite with data, I feel reasonably confident in positing a theorem: Aside from an absolutely tiny, vanishingly small base, many of whom don’t even play games, I don’t think anyone * is upset at game characters being “too attractive”*. I watch quite a few female streamers, and by and large, they’re happy and eager to play games with gorgeous women in them. On many occasions, they don’t even care too much about sexualized outfits.

    Where I think there’s the most silent sensitivity, and perhaps game publishers haven’t quite parsed this thought, is in objectification. captainlezbian kind of covered the thought - how sex should be humanizing and treat the sexy characters as people, with agency. When an attractive character is an “award”, or never speaks, or their decisions/actions have no effect on any story events, that can go from losing people’s attention to even making them feel uncomfortable - like their gender is “not allowed” in the medium.

    Dead or Alive: Sexy, not always quite objectifying. The large-breasted characters range from master assassins on missions, to secret weapon projects, to girlboss CEOs bent on world control.
    Bayonetta: Quite the opposite of objectifying. Bayonetta’s domineering personality, even when she’s stripping nude, evokes control over the characters and space around her.
    Xenoblade Chronicles 2: VERY objectifying - would be even if Pyra had smaller breasts. Pyra is cute, but she’s incredibly subservient, and basically relies on Rex, the male lead, to take charge as leader and protect her. She’s constantly oblivious to the more pervy characters in the cast. A lot of classic anime at least skirted the latter issue by having female leads highly aware, and beat up the lechers near them (even if the viewer benefited from their exploits). I don’t mind saying this was too much for even me. Again: Agency.

    get some massive bodonhonkaroos in there, give that guy a massive bulge and a 18 pack, who fucking cares it’s a video game.

    I think where this can get confusing is that, by and large, women aren’t quite seeking the same overtly excessive appearances in games as men. If you want some examples, search on Steam for what “Otome” games look like, and picture your male leads in a superhero game looking like that - complete with open button shirts and pensive, slightly-girly attitudes. Uncomfortable? Yeah - that shows what you said, about how not everything will appeal to everyone.

    We’re lucky in that women generally are not sorely offended by women in games having breasts (Le Gasp!) but there’s neat ways of making them attractive for all players that don’t instantly produce an “ICK” from a sizable number of players.

    The real silver bullet I’ve seen is customization, which is often a win-win. I often point to Stellar Blade as a good example; the default outfit for Eve fits the sci-fi fantasy very well. Then, you unlock a LOT of extremely sexualized, even objectifying, outfits, as well as other “cute, functional” outfits. I don’t mind saying I dived into the former, while many people less interested in sexualization enjoyed the latter. Generally, all parties involved appreciate Eve’s attractive figure and long hair.



  • Something I’d really like a group to be brave enough to address is the fallacy that “DEI” or “Diversity” initiatives stand in direct opposition to games featuring “Adult” or “Sexy” content, or that they encourage censorship.

    We’ve had a wave of pretty bad games from AAA spaces recently, many of which have been uninteresting to anyone. Some people sadly latch onto these themes, and the fact that some of these developers promoted diverse spaces, to suggest that it’s a deliberate worsening of the media space.

    In fact, tons of indie devs, as well as LGBT game devs, specifically hope to make adult content. They can suggest new ways of making characters attractive in ways that can still be inclusive; those devs even get harmed by censorship actions. Yet so much of the male-isolated booby-go-boing crowd has been cowed into a simple understanding of battle lines, wherein everything related to diversity and fairness stands against their fetishized hobby.


  • The example I gave was more around “context” than “model” - data related to the question, not their learning history. I would ask the AI to design a system that interacts with XYZ, and it would be thoroughly confused and have no idea what to do. Then I would ask again, linking it to the project’s documentation page, as well as granting it explicit access to fetch relevant webpages, and it would give a detailed response. That suggests to me it’s only working off of the documentation.

    That said, AIs are not strictly honest, so I think you have a point that the original model training may have grabbed data like that at some point regardless. If most AI models don’t track/cite the details on each source used for generation, be it artwork on Deviantart or licensed Github repos, I think it’s fair to say any of those models should become legally liable; moreso if there’s ways of demonstrating “copying-like” actions from the original.


  • If the models are in fact reading code that’s GPL licensed, I think that’s a fair concern. Lots of code on sites like Stack Overflow is shared with the default assumption that their rights are not protected (that varies for some coding sites). That’s helpful if the whole point is for people to copy paste those solutions into large enterprise apps, especially if there’s no feasible way to write it a different way.

    The main reason I don’t pursue that issue is that with so much public documentation, it becomes very hard to prove what was generated from code theft. I’ve worked with AI models that were able to make very functioning apps just off a project’s documentation, without even seeing examples.