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Joined 3 years ago
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Cake day: June 9th, 2023

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  • I’ve found the same thing with survival games camera controls. The originals were made with odd camera angles in mind for scenic purposes for better or worse. Tank controls mean that your direction doesn’t change when the camera suddenly shifts.

    Fatal Frame had a median scheme that was tricky to work out but useful. You move relative to the camera. If the camera changed, but you didn’t change your thumbstick direction past a few degrees, your character would keep moving in a straight line.






  • I appreciate that the other games, even if they’re 90% power fantasy, retain a tiny bit of that nihilism in the story of each game.

    3: Jason becomes totally disconnected from society and almost feels like he can’t come back from the killing. 4: Help the rebels, and they become despots just like Pagan Min. Give up on the rebellion at the beginning of the game, and even Min admits he’s tired of the cycle. 5 I won’t even spoil, definitely a bit less of an artistic message even if it’s a huge twist.


  • I mean, Kleiner saying “I had expected more warning!” is a sort of mixed surprise. If he’s been gone for 20+ years, the natural reaction I might expect is “What…? That’s impossible! We all thought you were dead! Or lost in Xen forever!” Heck, even Kleiner’s reaction to the “slow teleport” you and Alyx take late in the game is much grander. “I had…given up hope of ever seeing you again!!”


  • That feels like a bit of a hate train on SOMA that’s not really relevant. We often dislike character idiocy, especially when it’s our player. But speaking protagonists can be done well - Dead Space 2 made the move, and even ported it back when they finally did a DS1 remake.

    Perhaps the only major issue with using environmental storytelling to give City 17’s base exposition is that the game is both a sequel, and intended as an entry point. I remember as a kid playing HL2 (with very little knowledge of HL1) and as soon as I saw the aliens in gas masks corralling everyone, really wondered what sort of story I missed in the first one. Leaving people to figure things out is definitely cool, I’m just offering ways to point out clearly that you, the player, didn’t miss anything key, because in today’s media deluge, often the reason for that feeling is because a story is slapdash and poorly written - as opposed to simply hiding the details in plain sight for the player to find.

    Interestingly, there are some notes in an art book where the G-Man originally gave a longer opening speech to explain what’s happened in your absence, but they removed it. Overall it was probably the right move, but I’m curious how it would have felt.


  • It tends not to give you enough to last an entire fight with the ammo you have on hand, but usually if you’re pushed into an arena, it will have ammo and health laying around - and not the light stuff, either. The game was coming from a Doom 3 era when ammo searching was not just a known habit, but could be done during a fight to keep you moving, so it’s perhaps an implied assumption they made from the time. But, teaching players anything while they’re under fire is going to be a very uphill battle I suppose.






  • I think the pistol and SMG are intended to feel weak, to push you into other weapons that take more interesting use. For instance, half an SMG clip into a soldier could instead be one launch of a barrel from the gravity gun. Notably, you only see those soldiers after getting the gravity gun.

    If you’re referring to the early cops, about half of them are around some tricky environmental kill, like an explosive barrel. But, I’ll grant there are times you’d desperately spend a magazine to land headshots with the pistol. So, I guess you’re not wrong.





  • The one I’m on has a very functional “search and install” app, but I still find myself habitually opening up terminal for installation out of “fastness”. Maybe it’s a poor impulse I should correct.

    Probably the biggest thing driving terminal use is opening and configuring system files. You can do that with the file explorer and an elevated text editor, but a lot of guides aiming for conciseness will give you some command to wget a long file online, then insert content into a text file by path in one line.