• 16 Posts
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Joined 3 years ago
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Cake day: June 9th, 2023

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  • I’m acutely aware of how anti-consumer it is, but I always found it strange they ever started putting singleplayer games on PC.

    Yes, it’s some revenue for the game itself, filtered through Valve’s 30% cut. But from what I gather, most of the reason the console offering works is because people who’ve finished God of War will learn about some new forever F2P game, and decide to play it on that same PlayStation, thus getting all the microtransaction revenue. None of that environmental connection really happens on PC.

    That especially hurts because the cost and risk for singleplayer games hasn’t always been great. Sure, we look positively at Hollow Knight: Silksong, but that often ignores the 95 other indie failures for every Silksong. At the least, a publisher like Sony that’s put out enough big hits can pull that failure rate down, but they’ll still put out stinkers; and the whole “environmental buy-in” helps to pay for that failure rate.

    But, if people can get their well-produced games anywhere, the insular cycle encouraging people to get PlayStations kind of falls apart. Not many people will buy them specifically to play FortNite (though they will, in the end). It was good for PC consumers for a time, but I feel like PC releases were very much motivated by short-term profit. You can also see how, since singleplayer games fit in a longer-term industry plan, it may explain why we don’t see many of them anymore.


  • I do think, if gambling is to be allowed anywhere, it should only be in places that can verify age; just like alcohol delivery services. But, given the trend of using age verification as an inroad for data collection and Palentir spying, I mostly think of that requirement as a jury-rigged guillotine for the casino, or for the loot boxes. Either get rid of gambling, or set up a monolithic roadblock to users. I’d be appalled if Valve were somehow required to collect drivers’ licenses of people playing Dark Souls.









  • I think all it takes is a good E3 reaction to make me understand just how much developers want to own those reveal moments, position them perfectly. If you find out 5 hours ahead of time that you have a surprise birthday party waiting for you at home, that’s “really nice”, but probably doesn’t have anywhere near the same impact as if it goes off just as the planners organized.

    I’ve also heard of on-paper spoilers that sound really stupid and aggravating how an article describes them, but then playing through the game events that lead into it, I end up respecting the outcome quite a bit more as something that makes sense. This happened for the oft-forgotten Prince of Persia reboot; the one where you have a teleporting lady cohort with you the whole game.

    Prince of Persia

    The game ends with the lady being locked away in order to seal off the evil that had been plaguing the land. An article lamented how the game’s full ending is to just have the prince undo the locks, reversing all your hard work over the game, and releasing the woman he’d been getting to know all game. The bit they didn’t describe was how the credits had already rolled, signalling it as an ending, and no objective marker actually told you to do as such - it’s just something you can do if you’re left unsatisfied post-credits, making it a decision owned by the player.





  • I feel sorry for this game, because it was a pretty well-written story and a bit of a better grappling with anger and the dark side. Also a great choice for a story, given that it occupies a span of story where “The Empire is winning, and none of the heroes can change that until Luke flips his dad.”

    As mentioned, the performance issues make it hard for anyone to experience that. I think I heard a claim that it performs better on Linux than Windows, which I didn’t take time to verify yet. Sadly, while they’ve made some cool findings here I don’t think this is enough for anyone to pick it up. If I ruled EA, I’d want them putting out a re-release by fixing the issues themselves, and throwing in some new skin or something to market it.


  • It’s a very tricky thing, I’m sure thousands of people will cry foul about it, but I do think “low framerate” has a good place in design, mainly around cinematic moments where the loss of clarity triggers an intentional panic. Ex: PTSD-riddled hero is in shock from a sudden violent event, and has a panic attack blurring their vision.

    One thing that comes to mind is the reveal of Ganon (final form) in Ocarina of Time. The game kind of overloaded the N64 with all those active effects, which worked really well especially with the lightning silhouetting the beast.

    Another scenario is some scenes in Final Fantasy 7. In 3D, all tweened animations are naturally smooth. I can’t quite tell what triggers it, but a few hard-hitting character scenes somehow bring that animation framerate down to emphasize certain actions (one specific example is Barret, in the town below the gold saucer, raising his gun to shoot his teammates - but actually hitting an ambusher behind them).


  • NO ONE WANTS YOU NOT TO BE ANGRY!!

    LOOK AROUND LEMMY! Every political community! Every discussion! EVERYONE is angry, jaded, fucking upset the system isn’t working! The difference is, SMART angry people get angry at the actual causes of that economic disparity. Not going on wild, racist tangents to blame people even poorer than them that have barely done a thing to even affect that economic situation!

    I don’t fucking trust anyone who’s not angry at the world. Those people are blind. But worse are people who are angry at the most victimized part of the world, instead of the ones doing the victimizing; or those who are angry at politicians who did in fact try to give rural America something to do with their hands - read the Inflation Reduction Act - but were spat on because Fox News parroted Shell’s line that renewable energy is a scam.

    Don’t you dare say I’m demonizing people or “wagging my finger at them” for being fucking angry. That is a bald-faced lie. I demonize people for taking their anger out on people that should be brothers and sisters in the fight against injustice.


  • I’ve tried Remake once or twice, and cannot adjust to their “action battle” system. Give me old turn taking to make sense of things.

    I definitely think they sorely mishandled the story with so much “addition”. They completely lost the feel of “less is more”, like only seeing the results of Sephiroth’s warpath instead of seeing every pixel of his presence.

    I didn’t even bother with Rebirth. A while ago I thought “I’ll just wait until the full story is actually out, I don’t buy into this piecemeal bs” But now, I really don’t think I’ll ever play it from what I know.