

I do think, if gambling is to be allowed anywhere, it should only be in places that can verify age; just like alcohol delivery services. But, given the trend of using age verification as an inroad for data collection and Palentir spying, I mostly think of that requirement as a jury-rigged guillotine for the casino, or for the loot boxes. Either get rid of gambling, or set up a monolithic roadblock to users. I’d be appalled if Valve were somehow required to collect drivers’ licenses of people playing Dark Souls.






I’m acutely aware of how anti-consumer it is, but I always found it strange they ever started putting singleplayer games on PC.
Yes, it’s some revenue for the game itself, filtered through Valve’s 30% cut. But from what I gather, most of the reason the console offering works is because people who’ve finished God of War will learn about some new forever F2P game, and decide to play it on that same PlayStation, thus getting all the microtransaction revenue. None of that environmental connection really happens on PC.
That especially hurts because the cost and risk for singleplayer games hasn’t always been great. Sure, we look positively at Hollow Knight: Silksong, but that often ignores the 95 other indie failures for every Silksong. At the least, a publisher like Sony that’s put out enough big hits can pull that failure rate down, but they’ll still put out stinkers; and the whole “environmental buy-in” helps to pay for that failure rate.
But, if people can get their well-produced games anywhere, the insular cycle encouraging people to get PlayStations kind of falls apart. Not many people will buy them specifically to play FortNite (though they will, in the end). It was good for PC consumers for a time, but I feel like PC releases were very much motivated by short-term profit. You can also see how, since singleplayer games fit in a longer-term industry plan, it may explain why we don’t see many of them anymore.