• 16 Posts
  • 512 Comments
Joined 3 年前
cake
Cake day: 2023年6月9日

help-circle
  • Best summary I can give: 3D-movement fighting game, very much based around having three heights of attack, and a few ways you can guard moves based on their height, as well as react to your opponent’s guard.

    It’s mostly known for sexualized characters, some of which are visually on the “younger” side, and a very complex, DLC-driven, gacha-based method of unlocking other costumes for its roster. It shares a universe with the Ninja Gaiden games, so a few of those characters like Ryu Hayabusa appear as more than just cameos.


  • Katana314@lemmy.worldtolinuxmemes@lemmy.worldGUIs
    link
    fedilink
    English
    arrow-up
    4
    ·
    5 小时前

    I’ve been at risk for carpal tunnel before, which is why I primarily use a keyboard.

    …on a GUI.

    Linux is great for a lot of things but so many open-source apps are terrible about giving you a visual interface for something, and then letting you use your keyboard to navigate it. Granted, Windows has steadily enshittified its lead on that front as well.



  • I don’t think it’s a full gate train, since it’s a game that defined my early childhood, but Half-Life 2 had more flaws than I’d initially admit.

    Some I’d the things you need to pick up on to enjoy the levels are not readily apparent in the moment. The gravity gun obscures your view, leading many people to get objects trapped against bits and bobs. They only introduced the intelligent save system in Episode 2, meaning many players get stuck just before a big fight at 20 hp.

    The story, while often environmental, relies very much on Lost-style mysterious elements; not just relating to the G-man but the resistance’s ready acceptance of Gordon’s reappearance. Most crucially, what little further development we’ve gotten on it suggests Valve never really had concrete ideas for a conclusion, or even an answer for people’s burning questions.

    Tap for spoiler

    This even goes so far as to create a time travel retcon in Half-Life: Alyx to undo a character death that may have only happened to up the “drama” levels.




  • For honesty, recent example from me:

    I bought about a dozen epub comics. They were formatted with a hardcoded 600x450 width or so, maybe expecting a particular device. Having recently worked with epubs to format my own (word) book, I knew the format, and basically wanted to use Python standard library tools to unzip them, rip out some useless sizing/styling code (from hundreds of XHTML files), and zip them back up.

    I hadn’t used Python professionally in a few years, so this was an annoying back and forth to work out the process and remind myself of syntax, especially considering this was something I was just doing for a few of my own books. Instead, taking every important piece of this puzzle/process I’d researched, I instead described the problem to ChatGPT, specifically pointing it to the Python standard libraries I wanted to use. It gave me a one-page program that was mostly complete and I only needed to change in a few areas.

    I don’t think I’d ever pay money to AIs for a variety of reasons. I take that assistance as it comes, and could live without it.






  • Though Highgiard probably deserves to be a failure, I have noticed these snap judgments too, and don’t often enjoy them.

    I even see them the other way. A crowd knows a game for its notoriety, and they worship the amazing payoff at 30 hours. But, in the face of that positivity, no one is making good observations about how 15 of those hours were useless padding and the game’s main mechanics are severely flawed.

    That’s not an observation that should retroactively pull down the score of a game that left impacts on people though. Analyzing flaws can help us work out how to improve sequels, or even patch games to help people dive further into them.




  • Some games that came to mind for this thread were:

    • Another Crab’s Treasure, a soulslike with some fun imagery, but also a great storyline about the poisons of late-stage capitalism
    • Mouthwashing, the famous horror game where the monster is machismo and warped senses of responsibility
    • J J Macfeld and the Island of Memories, also a pretty brutal game about a certain kind of social acceptance (I got this one wrong even late-game, which made its message all the better)
    • Papers Please, giving you a highlight of the xenophobia developed at the border of nations in conflict
    • Celeste, promoting self-acceptance through difficult platforming challenges


  • I have a novel planned about this. Basically, zombie apocalypse starts. People get infected, the lights go out in major cities and they lose radio contact, and the troupe of heroes, lead by a gritty survivalist, set down harsh rules for their camp to survive as long as they can.

    Several months later after some harsh decisions and a few deaths, the radio hums to life again. Turns out, the city’s main antenna was damaged, and there was risk in fixing it. But, with some danger, life has proceeded as normal there; and they’re making steady breakthroughs on a cure for the infection. The government is active, finding who to help, and little of the “Brutal, tough decisions” of the survivor crowd were necessary.



  • This has been a common sentiment, enough that I’ve thought of making a video about it.

    Running a desktop OS, catering to everything people need from their PC, from printing to fringe drivers to VPNs to package management, is a big task. I have long doubted that Valve is personally interested in taking on that task. They write SteamOS for the deck and machine, since their only real responsibility is playing games. People who try to install that OS for other things will see some Flatpak friction - but that’s fine, it wasn’t built for that.

    I’d strongly recommend looking at some other distributions with broader group support. My recommendation is CachyOS. Bazzite has worked great for others, but as a general desktop user I sort of bounced off of it - installing some unusual apps ended up getting a lot of friction against its emulation layers. I believe both are based off the same sort of origins as SteamOS, so that may be the safest thing.