To clarify, if I was introducing someone to the Diablo series for the first time and told them they’d have to start on the first one. I wouldn’t want them playing the bare vanilla version. There is a Bezelbub mod out there that gives the game lots of QoL improvements, you’d be thinking you’re playing a build of Diablo 2 before its final version.
So, if I had to tell anyone what the best way to play that game would be, it is the Bezelbub mod. That was how I’ve beaten the first game anyways.


In the time since Quake released, common rendering systems and resolution options on monitors have changed. ID’s solution to put it back on Steam was some gargantuan monolith wrapper that might’ve used Unity or something, and ties to an online ID, so that it could release on consoles. The open source community’s solution was to take the original, open-source engine release, and port it upwards. Playing through the recent Quake Brutalist Jam 3, a map pack using a set of reinvented weapons and altered enemies, they recommend you use the “ironwail” source port, which even has a native Linux build.
I’m playing QBJ3 via Linux version of Ironwail right now, can confirm it works flawlessly. I think it’s something like 70 hours long? According to Vinesauce anyways. I’ve barely begun lol.