Although often tossed together into a singular ‘retro game’ aesthetic, the first game consoles that focused on 3D graphics like the Nintendo 64 and Sony PlayStation featured very distinct visuals that make these different systems easy to distinguish. Yet whereas the N64 mostly suffered from a small texture buffer, the PS’s weak graphics hardware necessitated compromises that led to the highly defining jittery and wobbly PlayStation graphics. …


Gimme that wobble and the glow of a CRT and y’all can keep your fancy HD
You could play Belatro and set CRT settings on the graphics. That at least one option somewhere in the void.
It wasn’t the CRT giving the PS1 its unique look. It was a lack of floating point integers.
Floating point numbers. Floating point integer is an oxymoron 🤓
Whole numbers don’t float? 🤷♂️
Depends on who you ask I guess.