For a few years now, a team including myself headed by CheeseyBurrito has been working on a decompilation of Fatal Frame 1 (PS2) With the eventual goal of porting it to PC.

Today we’ve got some serious progress to show: (https://www.youtube.com/watch?v=ThWa7fJACHc) We’ve got something starting to go in-game. Wireframe rendering, proper camera work and the basic movements all work. Next will be getting polygon fill and textures as well as the other mesh types

Helpful Links:

MikuPan - The actual PC port attempt itself.

Himuro - The project that MikuPan is based on, sole aim is to be a perfect byte for byte matching de-compilation of the original PlayStation 2 source code.

  • Katana314@lemmy.world
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    16 hours ago

    As awesome as that is, I’d be excited for FF2. Much like Silent Hill, I think the sequel is where the series was at its best.

    Good news is, in this case it seems like FF1/2 weren’t too far apart in basic engine/apperance.

    • weirdbeardgame@lemmy.worldOP
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      15 hours ago

      No actually FF2 is a completely different engine then 1

      • 2 is written in C++, 1 is written in C

      • 2 runs at 30 FPS, 1 runs at 60

      And I could go into more technical detail from there.