There are industries where that works. In business software, that’s incredibly common, in part because people buy the same software every year, or on a subscription. So the company makes a half decent product, hires an insane amount of people to market it while firing the vast majority of the developers, sells a ton of subscriptions, then coasts for a decade or two. Any time a competitor starts forming, buy them, lay off the staff, and coast on that too.
It’s the business model of the vast majority of business to business software/service products out there.
Cool, that sounds exactly like how people want game companies to run. Just make a subscription based game, fire a bunch of people that actually made the product, and kill any innovative competition!
There are industries where that works. In business software, that’s incredibly common, in part because people buy the same software every year, or on a subscription. So the company makes a half decent product, hires an insane amount of people to market it while firing the vast majority of the developers, sells a ton of subscriptions, then coasts for a decade or two. Any time a competitor starts forming, buy them, lay off the staff, and coast on that too.
It’s the business model of the vast majority of business to business software/service products out there.
Hey! Don’t go calling Norton out like that, man
Norton may have pioneered the technique, but Intuit perfected it.
I’m glad to say I’ve never had dealings with Intuit by that measure then.
Cool, that sounds exactly like how people want game companies to run. Just make a subscription based game, fire a bunch of people that actually made the product, and kill any innovative competition!
Doesn’t sound fucking deplorable at all.