Looks like the Ghostrunner developers also have an issue with paid mods running off their IP.

  • Echo Dot@feddit.uk
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    1 day ago

    No one’s saying they’re entitled to free labour. But you can’t make money off somebody else’s work, that’s not fair to them, not if they haven’t already given agreement.

    • slowcakes@programming.dev
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      1 day ago

      Making money of someone else’s work is the whole economy, that’s not an argument. I can understand if it’s taking money from the original developers but is definitely not the case.

    • slowcakes@programming.dev
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      1 day ago

      In what way is it not fair? The game developer has full control over the game and the API it allows modders to use to make mods.

      Is it that you are taking the money from the developers? Because you still need to buy the game, if anything the modding community makes the game more attractive to buy.

      So what is the unfairness in the case of a modder wants to sell his mods?

    • dreamkeeper@literature.cafe
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      1 day ago

      How is it not fair? Cyberpunk is the platform for their mod just like Windows or PlayStation is the platform for Cyberpunk. Everything we do is built on someone else’s work.

      • Echo Dot@feddit.uk
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        1 day ago

        PlayStation is not a platform that you build on top of it’s the operating system runs the game it’s a totally different concept.

        You don’t modify the operating system to make the game you make the game in such a way that the operating system can understand but you create your own code. Modine is literally modifying somebody else’s code.

        • 73ms@sopuli.xyz
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          7 hours ago

          there’s really no difference, a mod doesn’t necessarily mean modifying the game’s code or assets either, it can be just adding or replacing things with your own code and assets. The game functioning relies just as much on the operating system and the libraries it provides as such a mod does on the game.