Yeah, I’d say NSO is now on the level I’d expect from a company offering. Still doesn’t compete with fan offerings, I.E. I can now play Windwaker on Switch 2, in a similar experience to original GameCube hardware, but on Dolphin I can play Windwaker with a widescreen code, in native 4K or higher, and using a fanmade texture pack like Hypatia’s, and the game is gorgeous. I can additionally access top-quality content like the randomizer, or even archipelago, with all sorts of optional enhancements like the swift sail. Or I could even emulate the Wii U remaster.
But, it’s meeting the level I expect from a paid team that has a few years targeting a mobile chipset, compared to decades of accumulated passionate fan effort. It’s reasonable, unlike at release where the N64 emulation had swathes of issues not even present on Wii/Wii U Virtual Console, for example.
Yeah, I’d say NSO is now on the level I’d expect from a company offering. Still doesn’t compete with fan offerings, I.E. I can now play Windwaker on Switch 2, in a similar experience to original GameCube hardware, but on Dolphin I can play Windwaker with a widescreen code, in native 4K or higher, and using a fanmade texture pack like Hypatia’s, and the game is gorgeous. I can additionally access top-quality content like the randomizer, or even archipelago, with all sorts of optional enhancements like the swift sail. Or I could even emulate the Wii U remaster.
But, it’s meeting the level I expect from a paid team that has a few years targeting a mobile chipset, compared to decades of accumulated passionate fan effort. It’s reasonable, unlike at release where the N64 emulation had swathes of issues not even present on Wii/Wii U Virtual Console, for example.