it works if your games are fundamentally different like in this case. the cons about modding is that expectations of sequels are higher than normal because youre no longer comparing the game to the previous, but to the modded version of the previous.
for example, outside of performance reasons, City Skylines 2 had that fate.
I think one of the reasons Stardew has had such a long life is the modding community: it’s been ten years since it’s release and I can’t imagine playing it that long. I can, however, bring up Passerby Cemetery, East Scarp, Ridgeside, etc, and scratch my Stardew itch with new content every couple years.
I’m sure Eric knows this as well, and would include modding in HC.
Will this game support modding, like stardew?
ConcernedApe has been very supportive of modding Stardew Valley, so I don’t see why this game would be different
I can’t see why not, but it’s targeting a 2030 release so it’s kind of early to be thinking about that sort of thing.
Devs need to think about modding from the very beginning.
it works if your games are fundamentally different like in this case. the cons about modding is that expectations of sequels are higher than normal because youre no longer comparing the game to the previous, but to the modded version of the previous.
for example, outside of performance reasons, City Skylines 2 had that fate.
It’s not targeted for 2030, it’s a case of “it’s ready when it’s ready”
I think one of the reasons Stardew has had such a long life is the modding community: it’s been ten years since it’s release and I can’t imagine playing it that long. I can, however, bring up Passerby Cemetery, East Scarp, Ridgeside, etc, and scratch my Stardew itch with new content every couple years.
I’m sure Eric knows this as well, and would include modding in HC.